Difference between revisions of "Siren Warrior (3.5e NPC)"
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− | + | {{Author | |
− | + | |author_name=Ganteka Future | |
− | + | |date_created=9 February 2008 | |
− | | | + | |status=Complete |
− | + | }} | |
− | |Human born with the siren's curse. | + | |
− | + | <onlyinclude>{{Stat Block 2 | |
− | + | |summary=Human born with the siren's curse. | |
|name=Siren Warrior |cr=4 | |name=Siren Warrior |cr=4 | ||
− | |race=[[SRD:Human| | + | |race=[[SRD:Human|Human]] |clvl=[[SRD:Fighter|fighter]] 3 |
− | |al= [[SRD:Neutral Evil|NE]]|size= [[Medium]]|type= [[SRD:Monstrous Humanoid Type|Monstrous Humanoid]] ([[SRD:Human Subtype|Human]], [[SRD:Aquatic Subtype|Aquatic]], [[SRD:Shapechanger Subtype|Shapechanger]]) | + | |al= [[SRD:Neutral Evil|NE]]|size= [[Medium]]|type= [[SRD:Monstrous Humanoid Type|Monstrous Humanoid]] ([[SRD:Human Subtype|Human]], [[SRD:Aquatic Subtype|Aquatic]], [[SRD:Shapechanger Subtype|Shapechanger]]) |
|init= +3|listen= +1|spot= +1 | |init= +3|listen= +1|spot= +1 | ||
|lang=Common | |lang=Common | ||
− | |ac= | + | |ac=13 |touch=13 |flat=10 |
− | |acmods= + | + | |acmods= +2 [[SRD:Dexterity|Dexterity]], +1 deflection ([[SRD:Ring of Protection|ring of protection +1]]) |
|miss= | |miss= | ||
|hp=22|hd=3 | |hp=22|hd=3 | ||
− | |fort=+ | + | |fort=+5|ref=+3|will=+2 |
|othsav= | |othsav= | ||
− | |spd= 30 | + | |spd= 30 feet (6 squares) in human form. 20 feet in siren form. |
− | |swim= 30 | + | |swim= 30 feet in human form. 40 feet in siren form. |
− | |melee1= Claw + | + | |melee1= Claw +5 (1d4+1/×2) |
− | |melee2= Full Attack: | + | |melee2= Full Attack: 1 Claw +5 (1d4+1/×2) and a Bite +0 (1d6/×2) |
|ranged1= | |ranged1= | ||
|bab= +3|grp= +4 | |bab= +3|grp= +4 | ||
|atkop= | |atkop= | ||
− | |sa= [[Siren (3.5e Template)#Siren Song|Siren Song]] | + | |sa= [[Siren (3.5e Template)#Siren Song|Siren Song]] {{Ex}}, [[Siren (3.5e Template)#Blood Drain|Blood Drain]] {{Ex}}, [[Siren (3.5e Template)#Sirenum Poison|Sirenum Poison]] {{Su}} |
− | |str=13 |dex= | + | |str=13 |dex=15 |con=14 |int=10 |wis=12 |cha=8 |
− | |sq= [[SRD:Low-Light Vision|Low-Light Vision]] | + | |sq= [[SRD:Low-Light Vision|Low-Light Vision]] {{Ex}}, [[SRD:Darkvision|Darkvision]] {{Ex}} 60 feet, [[Siren (3.5e Template)#Amphibious|Amphibious]] {{Ex}}, [[Siren (3.5e Template)#Blood Lust|Blood Lust]] {{Ex}}, [[SRD:Alternate Form|Alternate Form]] {{Su}} |
− | | | + | |feats=[[SRD:Armor Proficiency (Light)|Armor Proficiency (Light)]], [[SRD:Armor Proficiency (Medium)|Armor Proficiency (Medium)]], [[SRD:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], [[SRD:Shield Proficiency|Shield Proficiency]], [[SRD:Simple Weapon Proficiency|Simple Weapon Proficiency]], [[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency]], [[SRD:Weapon Finesse|Weapon Finesse]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[SRD:Improved Grapple|Improved Grapple]] |
− | |skills= +7 [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), + | + | |skills= +7 [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), +6 [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), -1 [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), +8 [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), +2 [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), +1 [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), +2 [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), +12 [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]) |
− | |poss=[[SRD:Ring of Protection|ring of protection +1]], 500 gp (kept in her lair) | + | |poss=[[SRD:Ring of Protection|ring of protection +1]], 500 gp in coins and gems (kept in her lair) |
|deity= | |deity= | ||
− | |san1=[[SRD:Low-Light Vision|Low-Light Vision]] | + | |san1=[[SRD:Low-Light Vision|Low-Light Vision]] {{Ex}}|sad1= A siren warrior can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. She retains the ability to distinguish color and detail under these conditions. |
− | |san2=[[SRD:Darkvision|Darkvision]] | + | |san2=[[SRD:Darkvision|Darkvision]] {{Ex}}|sad2= Darkvision is the [[SRD:Extraordinary Ability|extraordinary ability]] to see with no light source at all, out to 60 feet. Darkvision is black and white only (colors cannot be discerned). It does not allow sirens to see anything that they could not see otherwise—[[SRD:Invisible|invisible]] objects are still [[SRD:Invisible|invisible]], and illusions are still visible as what they seem to be. Likewise, darkvision subjects a siren to gaze attacks normally. The presence of light does not spoil darkvision. |
− | |san3=[[Siren (3.5e Template)#Amphibious|Amphibious]] | + | |san3=[[Siren (3.5e Template)#Amphibious|Amphibious]] {{Ex}}|sad3= Regardless of her form, a siren warrior can breathe both water and air. |
− | |san4=[[Siren (3.5e Template)#Blood Lust|Blood Lust]] | + | |san4=[[Siren (3.5e Template)#Blood Lust|Blood Lust]] {{Ex}}|sad4= Sirens crave fresh blood, and will typically take it any way they can get it. If a siren doesn't get at least a half-pint of fresh blood to drink every 24 hours, she suffers a –2 penalty on [[SRD:Dexterity|Dexterity]], [[SRD:Constitution|Constitution]] and [[SRD:Charisma|Charisma]]. This penalty cannot reduce these scores below 1. |
− | |san5=[[SRD:Alternate Form|Alternate Form]] | + | |san5=[[SRD:Alternate Form|Alternate Form]] {{Su}}|sad5=A siren warrior can change to or from siren form as a [[SRD:Standard Actions|standard action]]. A natural siren remains in whatever form she had upon her death, as do any separated body parts. |
− | |san6=[[Siren (3.5e Template)#Siren Song|Siren Song]] | + | |san6=[[Siren (3.5e Template)#Siren Song|Siren Song]] {{Ex}}|sad6=Twice per day, a siren warrior can screech a horrific discord. A burst of [[SRD:Sonic Effect|sonic]] energy radiates 30 feet from her in all directions. All creatures within the area take 3d6 sonic damage. Targets are allowed a [[SRD:Fortitude|Fortitude]] saves DC 13 to avoid becoming [[SRD:Dazed|dazed]] for one round. Other sirens are naturally resistant to Siren Song. |
− | |san7=[[Siren (3.5e Template)#Blood Drain|Blood Drain]] | + | |san7=[[Siren (3.5e Template)#Blood Drain|Blood Drain]] {{Ex}}|sad7=A siren warrior can deal a ghastly wound to a living victim with her sharp fangs by making a successful [[SRD:Grapple|grapple check]]. If she [[SRD:Pinned|pins]] the foe, her bite drains blood, dealing 1d4 [[SRD:Ability Score Loss#Ability Damage|Constitution]] damage each [[SRD:Round|round]] the pin is maintained. |
− | |san8=[[Siren (3.5e Template)#Sirenum Poison|Sirenum Poison]] | + | |san8=[[Siren (3.5e Template)#Sirenum Poison|Sirenum Poison]] {{Su}}|sad8= If a siren warrior hits with her bite attack, she may choose to inject her poison. Any [[SRD:Humanoid Type|humanoid]], [[SRD:Fey Type|Fey]] or [[SRD:Giant Type|giant]] injected with a siren's poison must succeed on a [[SRD:Fortitude|Fortitude]] save [[SRD:DC|DC]] is 13 or become nauseated for 1d4 minutes. One hour later, the victim must make a second save, at the same [[SRD:DC|DC]] or contract [[#Sirenum as an Affliction|sirenum]]. A siren can only produce enough poison for one bite every 24 hours. |
− | }} | + | }}</onlyinclude> |
− | < | + | <!--Elite Array 15 14 13 12 10 8. Template is Inherited. Base Saves: 3/1/1. Feats: 1st, Human, Fighter bonus 1, Fighter bonus 2, 3rd. Proficient with simple and martial weapons, armor and shields. Skill Points: 2+Int(0)+1 x4 + 2+(0)+1 x2= 18, max 6. Climb, Handle Animal, Intimidate, Jump, Ride, Swim + Escape Artist, Hide +8 Swim, +4 Escape Artist. 2,500 gp. 5+6+5+Con(2)x3=22.--> |
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− | + | ''Dripping wet and dressed in shabby rags, her claws gleam in the light. She sways and rocks back and forth smoothly, eyeing you. She looks like a mermaid, but as she smiles, she reveals her ferocious teeth.'' | |
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− | ''Dripping wet and dressed in shabby rags, | ||
Siren warriors are a scrappy bunch. With little in the way of training, equipment and skills, they use what they have to survive and take down prey. | Siren warriors are a scrappy bunch. With little in the way of training, equipment and skills, they use what they have to survive and take down prey. | ||
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====Tactics==== | ====Tactics==== | ||
− | Siren warriors prefer to attack in concert and concentrate on weak looking prey. If the situation looks grim, they will | + | Siren warriors prefer to attack in concert and concentrate on weak-looking prey. If the situation looks grim, they will retreat. If they attack a boat, this means simply jumping back overboard. Typically, they attack under cover of night or during a storm or rain. |
They may simply try to sink small boats and attack their prey once the ship is waterlogged. | They may simply try to sink small boats and attack their prey once the ship is waterlogged. | ||
− | Occasionally a siren warrior will employ trickery and pose as a human before transforming to strike her | + | Occasionally a siren warrior will employ trickery and pose as a human before transforming to strike her unaware prey. |
Anything that she steals away or isn't using is kept hidden in her lair, often an underwater cave. | Anything that she steals away or isn't using is kept hidden in her lair, often an underwater cave. | ||
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− | + | {{3.5e NPCs Breadcrumb}} | |
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[[Category:NPC]] | [[Category:NPC]] | ||
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Latest revision as of 20:13, 27 March 2021
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Human fighter 3 | |
NE Medium Monstrous Humanoid (Human, Aquatic, Shapechanger) | |
Init/Senses | +3/Listen +1, Spot +1 |
Languages | Common |
AC | 13, touch 13, flat-footed 10 (+2 Dexterity, +1 deflection (ring of protection +1)) |
hp | 22 (3 HD) |
Fort/Ref/Will | +5/+3/+2 |
Speed | 30 feet (6 squares) in human form. 20 feet in siren form., swim 30 feet in human form. 40 feet in siren form. |
Melee | Claw +5 (1d4+1/×2) or |
Melee | Full Attack: 1 Claw +5 (1d4+1/×2) and a Bite +0 (1d6/×2) |
Base Atk/Grp | +3/+4 |
Special Actions | Siren Song (Ex), Blood Drain (Ex), Sirenum Poison (Su) |
Abilities | Str 13, Dex 15, Con 14, Int 10, Wis 12, Cha 8 |
SQ | Low-Light Vision (Ex), Darkvision (Ex) 60 feet, Amphibious (Ex), Blood Lust (Ex), Alternate Form (Su) |
Feats | Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Simple Weapon Proficiency, Martial Weapon Proficiency, Weapon Finesse, Improved Initiative, Improved Unarmed Strike, Improved Grapple |
Skills | +7 Climb (Str), +6 Escape Artist (Dex), -1 Handle Animal (Cha), +8 Hide (Dex), +2 Intimidate (Cha), +1 Jump (Str), +2 Ride (Dex), +12 Swim (Str) |
Possessions | ring of protection +1, 500 gp in coins and gems (kept in her lair) |
Low-Light Vision (Ex) | A siren warrior can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. She retains the ability to distinguish color and detail under these conditions. |
Darkvision (Ex) | Darkvision is the extraordinary ability to see with no light source at all, out to 60 feet. Darkvision is black and white only (colors cannot be discerned). It does not allow sirens to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a siren to gaze attacks normally. The presence of light does not spoil darkvision. |
Amphibious (Ex) | Regardless of her form, a siren warrior can breathe both water and air. |
Blood Lust (Ex) | Sirens crave fresh blood, and will typically take it any way they can get it. If a siren doesn't get at least a half-pint of fresh blood to drink every 24 hours, she suffers a –2 penalty on Dexterity, Constitution and Charisma. This penalty cannot reduce these scores below 1. |
Alternate Form (Su) | A siren warrior can change to or from siren form as a standard action. A natural siren remains in whatever form she had upon her death, as do any separated body parts. |
Siren Song (Ex) | Twice per day, a siren warrior can screech a horrific discord. A burst of sonic energy radiates 30 feet from her in all directions. All creatures within the area take 3d6 sonic damage. Targets are allowed a Fortitude saves DC 13 to avoid becoming dazed for one round. Other sirens are naturally resistant to Siren Song. |
Blood Drain (Ex) | A siren warrior can deal a ghastly wound to a living victim with her sharp fangs by making a successful grapple check. If she pins the foe, her bite drains blood, dealing 1d4 Constitution damage each round the pin is maintained. |
Sirenum Poison (Su) | If a siren warrior hits with her bite attack, she may choose to inject her poison. Any humanoid, Fey or giant injected with a siren's poison must succeed on a Fortitude save DC is 13 or become nauseated for 1d4 minutes. One hour later, the victim must make a second save, at the same DC or contract sirenum. A siren can only produce enough poison for one bite every 24 hours. |
Dripping wet and dressed in shabby rags, her claws gleam in the light. She sways and rocks back and forth smoothly, eyeing you. She looks like a mermaid, but as she smiles, she reveals her ferocious teeth.
Siren warriors are a scrappy bunch. With little in the way of training, equipment and skills, they use what they have to survive and take down prey.
Tactics[edit]
Siren warriors prefer to attack in concert and concentrate on weak-looking prey. If the situation looks grim, they will retreat. If they attack a boat, this means simply jumping back overboard. Typically, they attack under cover of night or during a storm or rain.
They may simply try to sink small boats and attack their prey once the ship is waterlogged.
Occasionally a siren warrior will employ trickery and pose as a human before transforming to strike her unaware prey.
Anything that she steals away or isn't using is kept hidden in her lair, often an underwater cave.
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