Difference between revisions of "Shelgon (3.5e Monster)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Adding Pokémon subtype & category (and image))
 
(2 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
|editing=Spelling and Grammar only
 
|editing=Spelling and Grammar only
 
}}
 
}}
 +
 +
[[File:372Shelgon.png|thumb|200px|right|Shelgon from <u>Ruby/Sapphire</u>.]]
  
 
{{3.5e Monster Classic
 
{{3.5e Monster Classic
 
|monster=Shelgon
 
|monster=Shelgon
|size=Medium |type=Dragon
+
|size=Medium |type=Dragon |subtypes=Pokémon
 
|hd=9d12+36 |hp=94
 
|hd=9d12+36 |hp=94
 
|init=+0 (+0 Dex)
 
|init=+0 (+0 Dex)
Line 18: Line 20:
 
|space=5 ft. |reach=5 ft.
 
|space=5 ft. |reach=5 ft.
 
|sa=[[#Dragon Breath|Dragon Breath]], [[#Rage|Rage]], [[#Zen Headbutt|Zen Headbutt]]
 
|sa=[[#Dragon Breath|Dragon Breath]], [[#Rage|Rage]], [[#Zen Headbutt|Zen Headbutt]]
|sq=[[#Egg Move|Egg Move]], [[SRD:Damage Reduction|Damage Reduction]] 5/&mdash;, [[#Armored|Armored]]
+
|sq=[[#Egg Move|Egg Move]], [[SRD:Damage Reduction|Damage Reduction]] 5/&mdash;, [[#Armored|Armored]], Dragon Pokémon Traits
 
|fort=+11 |ref=+7 |will=+7
 
|fort=+11 |ref=+7 |will=+7
 
|str=15 |dex=10 |con=19 |int=8 |wis=11 |cha=12
 
|str=15 |dex=10 |con=19 |int=8 |wis=11 |cha=12
Line 34: Line 36:
 
'''{{Anchor|Dragon Breath}} ([[Su]]):''' Shelgon has a breath weapon, a 30' cone. It can be used once per 1d4+1 rounds, and deals 1d8 Fire damage per hit die, with a Reflex save (DC 20) for half. Those who fail the save by 5 or more are [[SRD:Paralyzed|paralyzed]] for 1d4 rounds. This can be heightened by up to +4, which causes the recharge time to take an additional round per level of heightening.
 
'''{{Anchor|Dragon Breath}} ([[Su]]):''' Shelgon has a breath weapon, a 30' cone. It can be used once per 1d4+1 rounds, and deals 1d8 Fire damage per hit die, with a Reflex save (DC 20) for half. Those who fail the save by 5 or more are [[SRD:Paralyzed|paralyzed]] for 1d4 rounds. This can be heightened by up to +4, which causes the recharge time to take an additional round per level of heightening.
  
'''{{Anchor|Rage}} ([[Ex]]):''' Shelgon can Rage like a 4th level [[SRD:Barbarian|Barbarian]].
+
'''{{Anchor|Rage}} ([[Ex]]):''' Shelgon can Rage like a 4th-level [[SRD:Barbarian|Barbarian]].
  
 
'''{{Anchor|Zen Headbutt}} ([[Su]]):''' Shelgon can use its Ram attack against even ethereal and incorporeal foes, and never incurs a miss chance when using its Ram attack, for any reason.
 
'''{{Anchor|Zen Headbutt}} ([[Su]]):''' Shelgon can use its Ram attack against even ethereal and incorporeal foes, and never incurs a miss chance when using its Ram attack, for any reason.
  
'''{{Anchor|Armored}} ([[Ex]]):''' Due to the stupidly thick layers of natural armor, Shelgon negates all critical hits, turning them into regular hits. However, it is still subject to sneak attack damage and similar effects. It is also immune to any falling damage.
+
'''{{Anchor|Armored}} ([[Ex]]):''' Due to the stupidly thick layers of natural armor, Shelgon negates all critical hits, turning them into regular hits. However, it is still subject to sneak attack damage and similar effects. It is also immune to any [[SRD:Falling|falling]] damage.
  
'''{{Anchor|Egg Move}}:''' Shelgon retains the Egg move it had as Bagon:
+
'''{{Anchor|Egg Move}}:''' Shelgon retains the Egg move it had as [[Bagon (3.5e Monster)|Bagon]]:
 
*'''Dragon Dance ([[Su]]):''' By spending a standard action, Shelgon can initiate a strange dance that conjures up powerful ancient energies. Sustaining the dance requires a move action, and the effect lasts while sustained, and a number of rounds afterwards equal to its Charisma bonus. While the effects last, Shelgon gains a +6 enhancement bonus to Strength and Dexterity, and its bite attack deals damage as though one size larger.
 
*'''Dragon Dance ([[Su]]):''' By spending a standard action, Shelgon can initiate a strange dance that conjures up powerful ancient energies. Sustaining the dance requires a move action, and the effect lasts while sustained, and a number of rounds afterwards equal to its Charisma bonus. While the effects last, Shelgon gains a +6 enhancement bonus to Strength and Dexterity, and its bite attack deals damage as though one size larger.
*'''Dragon Rush ([[Ex]]):''' Shelgon gains additional power when charging, and can slam its body into foes in a most devastating manner. When charging, if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked prone if they fail a Balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Shelgon can continue the charge to another foe as long as it has movement left.
+
*'''Dragon Rush ([[Ex]]):''' Shelgon gains additional power when charging, and can slam its body into foes in a most devastating manner. When [[SRD:Charge|charging]], if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked [[SRD:Prone|prone]] if they fail a [[SRD:Balance Skill|Balance]] check (the DC is equal to the damage dealt). If the foe is knocked prone, Shelgon can continue the charge to another foe as long as it has movement left.
*'''Thrash ([[Ex]]):''' Shelgon may thrash about as a full action, attacking all adjacent creatures. This leaves it fatigued for one round.
+
*'''Thrash ([[Ex]]):''' Shelgon may thrash about as a full action, attacking all adjacent creatures. This leaves it [[SRD:Fatigued|fatigued]] for one round.
  
 
----
 
----
Line 50: Line 52:
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:Monster]]
+
[[Category:Pokemon]]
 
[[Category:Pokemon d20]]
 
[[Category:Pokemon d20]]
 +
 +
{{Navboxes}}

Latest revision as of 02:31, 16 December 2015


Homebrew.png
Author: SisterAcacia (talk)
Date Created:
Status: Complete
Editing: Spelling and Grammar only
ArticleUndiscussed.png
Rate this article
Discuss this article
Shelgon from Ruby/Sapphire.
Shelgon
Size/Type: Medium Dragon (Pokémon)
Hit Dice: 9d12+36 (94 hp)
Initiative: +0 (+0 Dex)
Speed: 20 ft.
Armor Class: 25 (+15 natural), touch 10, flat-footed 25
Base Attack/Grapple: +9/+11
Attack: Bite +11 melee (1d8+3) or Ram +11 melee (1d6+3 and Zen Headbutt)
Full Attack: Bite +11 melee (1d8+3) or Ram +11 melee (1d6+3 and Zen Headbutt)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dragon Breath, Rage, Zen Headbutt
Special Qualities: Egg Move, Damage Reduction 5/—, Armored, Dragon Pokémon Traits
Saves: Fort +11, Ref +7, Will +7
Abilities: Str 15, Dex 10, Con 19, Int 8, Wis 11, Cha 12
Skills:
Feats: Improved Natural Attack (Bite), Luck of Heroes, Heighten Breath, Ability Focus (Dragon Breath)
Environment: Cold places
Organization: Solitary or gathering (3-5)
Challenge Rating: 9
Treasure: Double.
Alignment: Neutral
Advancement: 10-12 HD (Medium), 13-15 HD (Large), 16-20 HD (Huge)
Level Adjustment:


Combat[edit]

Dragon Breath (Su): Shelgon has a breath weapon, a 30' cone. It can be used once per 1d4+1 rounds, and deals 1d8 Fire damage per hit die, with a Reflex save (DC 20) for half. Those who fail the save by 5 or more are paralyzed for 1d4 rounds. This can be heightened by up to +4, which causes the recharge time to take an additional round per level of heightening.

Rage (Ex): Shelgon can Rage like a 4th-level Barbarian.

Zen Headbutt (Su): Shelgon can use its Ram attack against even ethereal and incorporeal foes, and never incurs a miss chance when using its Ram attack, for any reason.

Armored (Ex): Due to the stupidly thick layers of natural armor, Shelgon negates all critical hits, turning them into regular hits. However, it is still subject to sneak attack damage and similar effects. It is also immune to any falling damage.

Egg Move: Shelgon retains the Egg move it had as Bagon:

  • Dragon Dance (Su): By spending a standard action, Shelgon can initiate a strange dance that conjures up powerful ancient energies. Sustaining the dance requires a move action, and the effect lasts while sustained, and a number of rounds afterwards equal to its Charisma bonus. While the effects last, Shelgon gains a +6 enhancement bonus to Strength and Dexterity, and its bite attack deals damage as though one size larger.
  • Dragon Rush (Ex): Shelgon gains additional power when charging, and can slam its body into foes in a most devastating manner. When charging, if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked prone if they fail a Balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Shelgon can continue the charge to another foe as long as it has movement left.
  • Thrash (Ex): Shelgon may thrash about as a full action, attacking all adjacent creatures. This leaves it fatigued for one round.

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.

Back to Main Page3.5e HomebrewMonsters

AlignmentNeutral +
AuthorSisterAcacia +
Challenge Rating9 +
EnvironmentCold places +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SubtypePokémon +
TitleShelgon +
TypeDragon +