Difference between revisions of "Nocturnal Shadow (3.5e Maneuver)"

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m (Fixing fluff text)
 
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|save=Fortitude negates
 
|save=Fortitude negates
 
|summary=Surround area with cold shadows.
 
|summary=Surround area with cold shadows.
|fluff=Your visage shifts and warps, billowing as a wisp of smoke or flame.
+
|fluff=A black, shadowy fog flows from your weapon as you make your strike.
 
|text=As part of initiating this maneuver, you must make a melee attack. If your attack hits, you create a bank of fog at a 5-ft. radius from the target, which works as if a smokestick had been thrown into the square. Any creature (except yourself, but including the target) must succeed on a [[Fortitude]] save (DC 11 + Wisdom modifier) or take 1d6 points of cold damage. The bank of fog lasts until the end of your next turn.
 
|text=As part of initiating this maneuver, you must make a melee attack. If your attack hits, you create a bank of fog at a 5-ft. radius from the target, which works as if a smokestick had been thrown into the square. Any creature (except yourself, but including the target) must succeed on a [[Fortitude]] save (DC 11 + Wisdom modifier) or take 1d6 points of cold damage. The bank of fog lasts until the end of your next turn.
 
This maneuver is a supernatural ability.
 
This maneuver is a supernatural ability.

Latest revision as of 17:22, 10 October 2014


Homebrew.png
Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Nocturnal Shadow
Night Wind (Strike) [Cold]
Level: 1
Initiation Action: 1 standard action
Range: Melee Attack
Target: One Creature
Duration: 1 round
Saving Throw: Fortitude negates
A black, shadowy fog flows from your weapon as you make your strike.

As part of initiating this maneuver, you must make a melee attack. If your attack hits, you create a bank of fog at a 5-ft. radius from the target, which works as if a smokestick had been thrown into the square. Any creature (except yourself, but including the target) must succeed on a Fortitude save (DC 11 + Wisdom modifier) or take 1d6 points of cold damage. The bank of fog lasts until the end of your next turn.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNight Wind

Article BalanceModerate +
AuthorT.G. Oskar +
DescriptorCold +
DisciplineNight Wind +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummarySurround area with cold shadows. +
TitleNocturnal Shadow +
TypeStrike +