Difference between revisions of "Lifereap (3.5e Spell)"
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|desc=Evil | |desc=Evil | ||
|lvl=Dark Insight 2 | |lvl=Dark Insight 2 | ||
− | |comp=V, S | + | |comp=V, S |
|casttime=1 Standard Action | |casttime=1 Standard Action | ||
|range=10 ft. | |range=10 ft. | ||
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|save=None | |save=None | ||
|sr=No | |sr=No | ||
− | |summary=Call the powers from beyond | + | |summary=Call the powers from beyond to take the life force and sanity out of your foes. |
}} | }} | ||
− | A terrible spell from books of occult lore and forbidden magic, upon casting this spell tentacles sprout from your hand and coil around the target, draining it of | + | A terrible spell from books of occult lore and forbidden magic, upon casting this spell, tentacles sprout from your hand and coil around the target, draining it of its life and destroying its sanity. Make a ranged touch attack; if it hits, the target immediately becomes [[SRD:Entangled|entangled]] and held down as long as you concentrate. At the start of each of its turns, the creature is allowed a [[Strength]] (DC 10 + caster's spellcasting ability modifier) check or an [[SRD:Escape Artist Skill|Escape Artist]] check (DC 10 + caster level) to escape. It is possible to attack the tentacles (DC 15), and dealing 10 damage per caster level to them ends the spell. If the caster move away beyond 10 ft. of the target the spell end as well. |
− | Each round the target is entangled it | + | Each round the target is entangled, it takes 5 points of [[Bleedout (3.5e Condition)|bleed]] and 5 points of [[Mindbreak (3.5e Variant Rule)|madness]]. If the target suffers [[Bleedout (3.5e Condition)|bleedout]] or [[Mindbreak (3.5e Variant Rule)|mindbreak]], the caster recovers the lost hit points as healing and the spell end. |
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''Madness Cost:'' 2</onlyinclude> | ''Madness Cost:'' 2</onlyinclude> | ||
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− | {{3.5e Dark Insight | + | {{3.5e Dark Insight Spells Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Spell]] | [[Category:Spell]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 23:20, 22 April 2018
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Necromancy [Evil] | |
Level: | Dark Insight 2 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | 10 ft. |
Target: | One Creature |
Duration: | Concentration |
Saving Throw: | None |
Spell Resistance: | No |
A terrible spell from books of occult lore and forbidden magic, upon casting this spell, tentacles sprout from your hand and coil around the target, draining it of its life and destroying its sanity. Make a ranged touch attack; if it hits, the target immediately becomes entangled and held down as long as you concentrate. At the start of each of its turns, the creature is allowed a Strength (DC 10 + caster's spellcasting ability modifier) check or an Escape Artist check (DC 10 + caster level) to escape. It is possible to attack the tentacles (DC 15), and dealing 10 damage per caster level to them ends the spell. If the caster move away beyond 10 ft. of the target the spell end as well.
Each round the target is entangled, it takes 5 points of bleed and 5 points of madness. If the target suffers bleedout or mindbreak, the caster recovers the lost hit points as healing and the spell end.
Madness Cost: 2
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Dark Insight Spells
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Evil + |
Identifier | 3.5e Spell + |
Level | Dark Insight 2 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | Call the powers from beyond to take the life force and sanity out of your foes. + |
Title | Lifereap + |