Difference between revisions of "Lifereap (3.5e Spell)"

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(Created page with "{{author |author_name=Leziad |date_created=20th October 2015 |status=Finished |balance=Very High }} <onlyinclude>{{3.5e Spell |name=Lifereap |school=Necromancy |subschool= |d...")
 
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|desc=Evil
 
|desc=Evil
 
|lvl=Dark Insight 2
 
|lvl=Dark Insight 2
|comp=V, S, M
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|comp=V, S
 
|casttime=1 Standard Action
 
|casttime=1 Standard Action
 
|range=10 ft.
 
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|save=None
 
|save=None
 
|sr=No
 
|sr=No
|summary=Call the powers from beyond the take the life forces and sanity out of your foes.
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|summary=Call the powers from beyond to take the life force and sanity out of your foes.
 
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A terrible spell from books of occult lore and forbidden magic, upon casting this spell tentacles sprout from your hand and coil around the target, draining it of it life and destroying it sanity. Make a ranged touch attack, it it hit the target immediately become [[SRD:Entangled|entangled]] and held down as long as you concentrate, at the start of each of it turn the creature is allowed a [[strength]] (DC 10 + caster' spellcasting ability modifier) check or an [[SRD:Escape Artist Skill|escape artist]] check (DC 10 + caster level) to escape. It is possible to attack the tentacles (DC 15), dealing 10 damage per caster level to them end the spell. If the caster move away beyound 10 ft. of the target the spell end as well.
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A terrible spell from books of occult lore and forbidden magic, upon casting this spell, tentacles sprout from your hand and coil around the target, draining it of its life and destroying its sanity. Make a ranged touch attack; if it hits, the target immediately becomes [[SRD:Entangled|entangled]] and held down as long as you concentrate. At the start of each of its turns, the creature is allowed a [[Strength]] (DC 10 + caster's spellcasting ability modifier) check or an [[SRD:Escape Artist Skill|Escape Artist]] check (DC 10 + caster level) to escape. It is possible to attack the tentacles (DC 15), and dealing 10 damage per caster level to them ends the spell. If the caster move away beyond 10 ft. of the target the spell end as well.
  
Each round the target is entangled it take 5 points of [[Bleedout (3.5e Condition)|bleed]] and 5 points of [[Mindbreak (3.5e Variant Rule)|madness]]. If the target [[Bleedout (3.5e Condition)|bleedout]] or [[Mindbreak (3.5e Variant Rule)|mindbreak]] the caster recover the loss hit point as healing.
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Each round the target is entangled, it takes 5 points of [[Bleedout (3.5e Condition)|bleed]] and 5 points of [[Mindbreak (3.5e Variant Rule)|madness]]. If the target suffers [[Bleedout (3.5e Condition)|bleedout]] or [[Mindbreak (3.5e Variant Rule)|mindbreak]], the caster recovers the lost hit points as healing and the spell end.
In order to cast this spell you must have a [[Dark Insight (3.5e Variant Rule)|dark insight]] core of at least 4.
 
  
 
''Madness Cost:'' 2</onlyinclude>
 
''Madness Cost:'' 2</onlyinclude>
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Latest revision as of 23:20, 22 April 2018

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Author: Leziad (talk)
Date Created: 20th October 2015
Status: Finished
Editing: Clarity edits only please
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Lifereap
Necromancy [Evil]
Level: Dark Insight 2
Components: V, S
Casting time: 1 Standard Action
Range: 10 ft.
Target: One Creature
Duration: Concentration
Saving Throw: None
Spell Resistance: No

A terrible spell from books of occult lore and forbidden magic, upon casting this spell, tentacles sprout from your hand and coil around the target, draining it of its life and destroying its sanity. Make a ranged touch attack; if it hits, the target immediately becomes entangled and held down as long as you concentrate. At the start of each of its turns, the creature is allowed a Strength (DC 10 + caster's spellcasting ability modifier) check or an Escape Artist check (DC 10 + caster level) to escape. It is possible to attack the tentacles (DC 15), and dealing 10 damage per caster level to them ends the spell. If the caster move away beyond 10 ft. of the target the spell end as well.

Each round the target is entangled, it takes 5 points of bleed and 5 points of madness. If the target suffers bleedout or mindbreak, the caster recovers the lost hit points as healing and the spell end.

Madness Cost: 2



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Facts about "Lifereap (3.5e Spell)"
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorEvil +
Identifier3.5e Spell +
LevelDark Insight 2 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryCall the powers from beyond to take the life force and sanity out of your foes. +
TitleLifereap +