Difference between revisions of "The Axe (3.5e Prestige Class)"

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{{Author
 
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==The Axe==
 
==The Axe==
 
{{quote
 
|<-Some quote from a character of this class->
 
|orig=<-NPC name->, <-race-> <-class->
 
|src=<!--The source of the quote (manuscript, book, etc)-->
 
}}
 
 
<-fluff about this prestige class->
 
 
===Becoming a Axe===
 
 
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
 
  
 
{{3.5e Prestige Class Prereqs
 
{{3.5e Prestige Class Prereqs
 
|alignment= Cannot be Lawful
 
|alignment= Cannot be Lawful
 
|feats= Weapon Focus Axe (any type of axe)
 
|feats= Weapon Focus Axe (any type of axe)
|otherpowerreq= Rage Class feature
+
|special=Rage Class feature.
|special= When speaking a Axe must use a Axe/cutting related pun at any avaliable opportunity, if he misses a  
+
When speaking a Axe must use a Axe/cutting related pun at any avaliable opportunity, if he misses a  
 
opportunity to use a pun, and it is pointed out by a player or NPC, he is demoralized for 1 minute. Examples include: Axe-actly(exactly)
 
opportunity to use a pun, and it is pointed out by a player or NPC, he is demoralized for 1 minute. Examples include: Axe-actly(exactly)
 
}}
 
}}
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'''{{Anchor|Culling Blade}} {{Ex}}:''' At fith level the Axe can make a single attack once per encounter to attempt to instantly slay a enemy, the Axe must succeed a melee touch attack  at a -5, that deals normal damage if it fails, if the enemy is at 10% or less of its max hp they are instantly slain, if this attempt is successful the Axe gains another use of this ability for the encounter, if it fails however he may not use it again for the encounter.
 
'''{{Anchor|Culling Blade}} {{Ex}}:''' At fith level the Axe can make a single attack once per encounter to attempt to instantly slay a enemy, the Axe must succeed a melee touch attack  at a -5, that deals normal damage if it fails, if the enemy is at 10% or less of its max hp they are instantly slain, if this attempt is successful the Axe gains another use of this ability for the encounter, if it fails however he may not use it again for the encounter.
  
====Ex-Axes====
 
 
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one).  Delete this section if there are no contingencies for continuing in this class.->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION
 
====Playing a <-class name->====
 
 
'''Combat:''' <-Typical role in combat->
 
 
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->
 
 
'''Resources:''' <-What kind of assistance members of this class can expect from each other, including possible organizations.->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}
 
 
<-Where characters of this class fit in a d20 world->
 
 
'''NPC Reactions:''' <-How NPCs react to characters of this class->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
 
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
|-
 
| 11 || class="left" | <-not so common knowledge->.
 
|-
 
| 16 || class="left" | <-rare information->.
 
|-
 
| 21 || class="left" | <-very rare information->.
 
|-
 
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.
 
|}
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
 
 
'''Adaptation:''' <-Fitting this class in your campaign->
 
 
'''Sample Encounter:''' <-DM placement for NPC of this class->
 
 
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
  
 
----
 
----

Latest revision as of 22:53, 12 May 2018

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Author: Furhammer (talk)
Date Created: 6/10/2017
Status: In Progress
Editing: Clarity edits only
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The Axe is there axe and the best at using axes!

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2



"Rage" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.
"other" is not in the list (Full, Partial, Minor, Separate, Other) of allowed values for the "Class Ability Progression" property.


The Axe[edit]

Entry Requirements  
Alignment: Cannot be Lawful. 
Feats: Weapon Focus Axe (any type of axe). 
Special: Rage Class feature.

When speaking a Axe must use a Axe/cutting related pun at any avaliable opportunity, if he misses a opportunity to use a pun, and it is pointed out by a player or NPC, he is demoralized for 1 minute. Examples include: Axe-actly(exactly)

Table: The The Axe

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Bigger axes
2nd +2 +3 +0 +0 Berserker's call
3rd +3 +3 +1 +1 Counter Helix
4th +4 +4 +1 +1 Better axes
5th +5 +4 +1 +1 Culling Blade

Class Skills (4 + Int modifier per level)
Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore (Int), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Axe.


Bigger Axes: At first level you treat a axe-like weapon you wield as one size catagory larger than your size catagory or You can wield a axe-like weapon one size catagory larger and suffer no penalty.
Berserker's Call (Ex): At second level you gain the ability to yell enticing all enemies in a 20ft radius centered on you to attack you. Enemies are granted a Will save equal to 10 + number of "The Axe" levels + 1/2 barbarian levels + Charisma modifier. Any enemies that fail this save have a compulsion to focus there attacks on The Axe for 2 rounds. The Axe may use this ability once per encounter, However he may gain a extra use if he confirms a natural 20 on a attack after he has already used Berserker's call for the encounter.
Counter Helix (Ex): At third level when attacked, there is a 10% chance (1-10 on a d100) he gains a free attack of opportunity on the attacker, if he has Cleave or Greater Cleave he may cleave nearby enemies on the attack of opportunity.
Better Axes: At fourth level when using a Axe-like weapon you do not take a penalty when using Power Attack.
Culling Blade (Ex): At fith level the Axe can make a single attack once per encounter to attempt to instantly slay a enemy, the Axe must succeed a melee touch attack at a -5, that deals normal damage if it fails, if the enemy is at 10% or less of its max hp they are instantly slain, if this attempt is successful the Axe gains another use of this ability for the encounter, if it fails however he may not use it again for the encounter.

Back to Main Page3.5e HomebrewClassesPrestige Classes

Article BalanceHigh +
AuthorFurhammer +
Base Attack Bonus ProgressionGood +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level2 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillClimb +, Concentration +, Craft +, Heal +, Intimidate +, Jump +, Listen +, Martial Lore +, Ride +, Spot +, Survival +, Swim + and Use Rope +
Skill Points4 +
SummaryThe Axe is there axe and the best at using axes! +
TitleThe Axe +
Will Save ProgressionPoor +