Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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(P.S.)
(Variant: Falling)
 
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{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}}
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{{#set:Summary=Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table.}}
 
==Variant: Falling==
 
==Variant: Falling==
===== Select a Terrain Die =====
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===== Calculate a Fall DC =====
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* Fall DC = (Fall Height × Weight)<sup>1/3</sup><br>
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<sub>To use kilograms & meters, multiply by 2<br><br>
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==== Saving Throw ====
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Subtract a Strength or Dexterity saving throw from the fall DC
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===== Roll for Damage =====
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Roll a number of Terrain dice, equal to the remaining fall DC;<br><br>
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Using a:<br>
 
d1 for deep water<br>
 
d1 for deep water<br>
d3 for deep snow or sand<br>
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d3 for banked snow or sand<br>
d6 for adobe or wood<br>
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d6 for average terrain, adobe or wood<br>
 
d12 for rock or metal<br>
 
d12 for rock or metal<br>
  
===== Calculate Initial Damage =====
 
* initial damage = (Fall Height × Weight)<sup>1/3</sup><br>
 
<sub>To use kilograms & meters, multiply the initial damage by 2<br><br>
 
 
==== Intentional Jumps ====
 
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
 
 
==== Accidental Falls ====
 
Subtract a Strength or Dexterity save from the initial damage
 
 
===== Damage =====
 
Multiply the remaining damage by a die roll based on the Terrain type<br>
 
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==== P.S. ====
 
Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight of a creature sizes (adjusting for common sense).
 
 
This information can then be added to your sheets for reference "in game".
 
 
You will probably want to calculate the maximum initial damage based on the weight, which is 5 × Weight<sup>1/2</sup> and the height where this occurs, which is 125 × Weight<sup>1/2</sup> and also the multiplier, which is just the cube root of the weight.<br>
 
 
Examples:
 
Tiny
 
Weight: 4.5 (x1)
 
Max Fall DC: 10 (265 feet)
 
 
Small
 
Weight: 34 (×3)
 
Max Fall DC: 29 (730 feet)
 
 
Medium
 
Weight: 280(×6)
 
Max Fall DC: 83 (2,090 feet)
 
 
Large
 
Weight: 2,250 (×13)
 
Max Fall DC: 237 (6,000 feet)
 
 
Huge
 
Weight: 18,000 (×26)
 
Max Fall DC: 670 (17,000 feet)
 
 
Gargantuan
 
Weight: 141,000 (x52)
 
Max Fall DC: 1,877 (47,000 feet)
 
 
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{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Latest revision as of 02:40, 9 August 2024

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Variant: Falling[edit]

Calculate a Fall DC[edit]
  • Fall DC = (Fall Height × Weight)1/3

To use kilograms & meters, multiply by 2

Saving Throw[edit]

Subtract a Strength or Dexterity saving throw from the fall DC

Roll for Damage[edit]

Roll a number of Terrain dice, equal to the remaining fall DC;

Using a:
d1 for deep water
d3 for banked snow or sand
d6 for average terrain, adobe or wood
d12 for rock or metal


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. +
TitleHero's Epic Fall Damage +