Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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m (Calculate a Fall DC)
(Variant: Falling)
 
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<sub>To use kilograms & meters, multiply by 2<br><br>
 
<sub>To use kilograms & meters, multiply by 2<br><br>
  
==== Accidental Falls ====
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==== Saving Throw ====
 
Subtract a Strength or Dexterity saving throw from the fall DC
 
Subtract a Strength or Dexterity saving throw from the fall DC
  
==== Intentional Jumps ====
+
===== Roll for Damage =====
Make a DC 20 Intelligence or Wisdom check to lower the terrain one level<br>
+
Roll a number of Terrain dice, equal to the remaining fall DC;<br><br>
 
+
Using a:<br>
===== Roll a Terrain Die =====
 
 
d1 for deep water<br>
 
d1 for deep water<br>
d3 for deep snow or sand<br>
+
d3 for banked snow or sand<br>
d6 for adobe or wood<br>
+
d6 for average terrain, adobe or wood<br>
 
d12 for rock or metal<br>
 
d12 for rock or metal<br>
  
===== Damage =====
 
Multiply the remaining fall DC by the outcome of the Terrain die roll
 
 
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{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Latest revision as of 02:40, 9 August 2024

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Variant: Falling[edit]

Calculate a Fall DC[edit]
  • Fall DC = (Fall Height × Weight)1/3

To use kilograms & meters, multiply by 2

Saving Throw[edit]

Subtract a Strength or Dexterity saving throw from the fall DC

Roll for Damage[edit]

Roll a number of Terrain dice, equal to the remaining fall DC;

Using a:
d1 for deep water
d3 for banked snow or sand
d6 for average terrain, adobe or wood
d12 for rock or metal


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. +
TitleHero's Epic Fall Damage +