Difference between revisions of "Detect Survivors (3.5e Spell)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Those commoners can't hide from you now.)
 
m (apparently Status isn't optional)
Line 2: Line 2:
 
|author_name=Foxwarrior
 
|author_name=Foxwarrior
 
|date_created=3/3/11
 
|date_created=3/3/11
 +
|status=Just started
 
}}
 
}}
  

Revision as of 06:43, 4 March 2011

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 3/3/11
Status: Just started
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 2 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Detect Survivors
Divination
Level: Cleric 3, Sorcerer/Wizard 4, Genocide 3
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 100 ft. + 10 ft./level spherical emanation, centered on you
Duration: Concentration + 1 round/level
Saving Throw: None
Spell Resistance: Yes

You learn the precise locations of all living creatures in the area who have less health than three times your caster level. If there is at least 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt in between you and the creature, you can only detect it if it has less health than your caster level.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorFoxwarrior +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 3 +, Sorcerer/Wizard 4 + and Genocide 3 +
RangeMedium +
Rated ByLuigifan18 + and Aarnott +
RatingRating Pending +
SchoolDivination +
SummaryYou hunt down those pesky little survivors that try to hide from you. +
TitleDetect Survivors +