Difference between revisions of "Holy Hunter (3.5e Prestige Class)"
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{{quote | {{quote | ||
|I hate all your rules and regulations, but I hate evil more. | |I hate all your rules and regulations, but I hate evil more. | ||
− | |orig=Daesonne Shadowbane, Human | + | |orig=Daesonne Shadowbane, Human Holy Hunter |
}} | }} | ||
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|will=Good | |will=Good | ||
|special1= Smite Evil 1/day, Ordained Prey, Celestial Companion | |special1= Smite Evil 1/day, Ordained Prey, Celestial Companion | ||
− | |special2=Divine Combat, Righteous Pursuit | + | |special2=Divine Combat, Righteous Pursuit, +1 level of existing divine spellcasting class |
|special3=Strength of Conviction (frightened); Holy Focus (+2/-1) | |special3=Strength of Conviction (frightened); Holy Focus (+2/-1) | ||
− | |special4=Favored Enemy: Evil (+1) | + | |special4=Favored Enemy: Evil (+1), +1 level of existing divine spellcasting class |
|special5=Smite Evil 2/day, Convincing Martyr | |special5=Smite Evil 2/day, Convincing Martyr | ||
− | |special6=Holy Focus (+4/-2) | + | |special6=Holy Focus (+4/-2), +1 level of existing divine spellcasting class |
|special7=Emboldened Caster, Improved Divine Combat | |special7=Emboldened Caster, Improved Divine Combat | ||
− | |special8=Favored Enemy: Evil (+2) | + | |special8=Favored Enemy: Evil (+2), +1 level of existing divine spellcasting class |
|special9=Holy Focus (+6/-3) | |special9=Holy Focus (+6/-3) | ||
− | |special10=Strength of Conviction (panicked) | + | |special10=Strength of Conviction (panicked), +1 level of existing divine spellcasting class |
|skillpoints=6 | |skillpoints=6 | ||
|skills= | |skills= | ||
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All of the following are class features of the <-class name->. | All of the following are class features of the <-class name->. | ||
− | '''{{Anchor|Spellcasting}}:''' At | + | '''{{Anchor|Spellcasting}}:''' At every other level, beginning with the second, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a holy hunter, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. |
− | + | '''{{Anchor|Spells}}:''' To cast a particular spell, you must have an Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your WIS bonus (if any). | |
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'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> | '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-> |
Revision as of 03:45, 23 January 2013
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A Ranger devoted to the eradication of evil Minimum Level:6
Contents
Holy Hunter
“ | I hate all your rules and regulations, but I hate evil more. | ” |
—Daesonne Shadowbane, Human Holy Hunter |
Sometimes fighting evil requires a warrior with capabilities beyond that of a religious organization's normal champions. In such circumstances, these organization turn to the holy hunters. A holy hunter is a ranger who, while not drawn to the strict regulations of religious orders, feels that their war against evil is one worth waging. They offer their services to temples and churches plagued with particularly potent enemies, or trapped in particularly sticky circumstances, the kinds that a cleric of paladin might not be able to handle because of their devotion to law.
Becoming a Holy Hunter
The typical Holy Hunter who is an individual who pursued at least some training as a paladin, then decided the life a ranger was better suited to his personality and convictions. Other classes could certainly pursue the holy hunter class, but anyone taking this prestige class will most likely have at least one level of paladin and two levels of ranger.
Alignment: | neutral good or chaotic good only. A lawful good character may take this prestige class, but he immediately becomes neutral or chaotic good as a result.. |
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Base Attack Bonus: | 6. |
Race: | Any. |
Skills: | Survival, Sense Motive. |
Feats: | Track. |
Special: | Combat Style and Smite Evil class abilities |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | Smite Evil 1/day, Ordained Prey, Celestial Companion | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +3 | Divine Combat, Righteous Pursuit, +1 level of existing divine spellcasting class | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +3 | Strength of Conviction (frightened); Holy Focus (+2/-1) | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +4 | Favored Enemy: Evil (+1), +1 level of existing divine spellcasting class | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +4 | Smite Evil 2/day, Convincing Martyr | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +5 | Holy Focus (+4/-2), +1 level of existing divine spellcasting class | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +5 | Emboldened Caster, Improved Divine Combat | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +6 | Favored Enemy: Evil (+2), +1 level of existing divine spellcasting class | ||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +6 | Holy Focus (+6/-3) | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +7 | Strength of Conviction (panicked), +1 level of existing divine spellcasting class | ||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Spellcasting: At every other level, beginning with the second, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a holy hunter, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Spells: To cast a particular spell, you must have an Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your WIS bonus (if any).
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
<nowiki>
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Article Balance | Moderate + |
Author | Somehownotsingle + |
Base Attack Bonus Progression | Good + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Prestige Class + |
Length | 10 + |
Racial Restrictions | Any + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Skill | Climb +, Concentration +, Craft +, Handle Animal +, Heal +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Profession +, Ride +, Search +, Sense Motive +, Spot +, Survival +, Swim + and Use Rope + |
Skill Points | 6 + |
Summary | A Ranger devoted to the eradication of evil + |
Title | Holy Hunter + |
Will Save Progression | Good + |