Difference between revisions of "Grimm Creature (3.5e Template)"
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=== Creating a Grimm Creature === | === Creating a Grimm Creature === | ||
− | A Grimm creature is a Inherited template that can stack with templates such as Dire. | + | A Grimm creature is a Inherited template that can stack with templates such as Dire. All creature types, except Constructs and Oozes, can inherit this template. |
==== Size and Type ==== | ==== Size and Type ==== |
Latest revision as of 07:53, 27 February 2017
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Contents
Grimm Creature[edit]
A Grimm creature, while not always hostile depending on the base creature, they are quick to anger and are drawn to negative and hateful people.
Creating a Grimm Creature[edit]
A Grimm creature is a Inherited template that can stack with templates such as Dire. All creature types, except Constructs and Oozes, can inherit this template.
Size and Type[edit]
Size: Increases by 1 step. Medium>Large>Huge. This size change is calculated before size changes granted by dire or other templates.
Hit Dice[edit]
A Grimm creatures hit points to HD is increased by 1 step up to D12. D6>D8>D10>D12. If the creatures base hit points to HD is already 12 it gains +2 hp per HD it has. A Grimm Creature has 2 more HD than the base creature.
Speed[edit]
Speed remains same as base creature.
Armor Class[edit]
A Grimm Creature gains +3 Natural armor.
Attack[edit]
A Grimm gains bite and claw(Slam or Talon if applicable) attacks in addition to the base creature's attacks, if it did not have them already.
Special Attacks[edit]
A Grimm retains all the special attacks of the base creature.
Special Qualities[edit]
A Grimm has all the special qualities of the base creature, plus darkvision with a range of 60 feet. A Grimm Creature has a DR 10/magic and Fast healing 5, Fast healing negated for 1 round if hit by a Magic attack. A Grimm creature can sense negative emotion, Bloodlust and combat out to 5 miles.
Abilities[edit]
Old Grimm: Grimm do not stop growing, a excessively old Grimm rat could be Colossal. Each size increase past initial grimm increase increases HD by +2, Natural Armor by +2 and CR by 1; every other size increase increases physical stats by +4 and mental stats by +1, Fast healing +5 and DR by +5.
Stats[edit]
Increase from the base creature as follows: Str +4, Dex +4, Con +4, Int -2(min 2), Wis +0, Cha +0.
Feats[edit]
Grimm gain Blood Feast, Snatch (if large or smaller this is Grab) Flying only Feats: Flyby Attack, Hover
Environment[edit]
Same as Base Creature
Organization[edit]
Grimm are usually animals, but can come in many shapes in sizes. while uncommon and usually solitary more intelligent Grimm will form hunting parties; while the animals will form packs.
Challenge Rating[edit]
+2, VariesTreasure[edit]
Standard x2 for base creature
Alignment[edit]
Always Evil
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