Difference between revisions of "Grimm Creature (3.5e Template)"

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=== Creating a Grimm Creature ===
 
=== Creating a Grimm Creature ===
  
A Grimm creature is a Inherited template that can stack with templates such as Dire.
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A Grimm creature is a Inherited template that can stack with templates such as Dire. All creature types, except Constructs and Oozes, can inherit this template.
  
 
==== Size and Type ====
 
==== Size and Type ====

Latest revision as of 07:53, 27 February 2017


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Author: Furhammer (talk)
Date Created: 11/28/2016
Status: Completed
Editing: Clarity edits only please
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Grimm Creature[edit]

A Grimm creature, while not always hostile depending on the base creature, they are quick to anger and are drawn to negative and hateful people.

Creating a Grimm Creature[edit]

A Grimm creature is a Inherited template that can stack with templates such as Dire. All creature types, except Constructs and Oozes, can inherit this template.

Size and Type[edit]

Size: Increases by 1 step. Medium>Large>Huge. This size change is calculated before size changes granted by dire or other templates.

Hit Dice[edit]

A Grimm creatures hit points to HD is increased by 1 step up to D12. D6>D8>D10>D12. If the creatures base hit points to HD is already 12 it gains +2 hp per HD it has. A Grimm Creature has 2 more HD than the base creature.

Speed[edit]

Speed remains same as base creature.

Armor Class[edit]

A Grimm Creature gains +3 Natural armor.

Attack[edit]

A Grimm gains bite and claw(Slam or Talon if applicable) attacks in addition to the base creature's attacks, if it did not have them already.

Special Attacks[edit]

A Grimm retains all the special attacks of the base creature.

Special Qualities[edit]

A Grimm has all the special qualities of the base creature, plus darkvision with a range of 60 feet. A Grimm Creature has a DR 10/magic and Fast healing 5, Fast healing negated for 1 round if hit by a Magic attack. A Grimm creature can sense negative emotion, Bloodlust and combat out to 5 miles.

Abilities[edit]

Old Grimm: Grimm do not stop growing, a excessively old Grimm rat could be Colossal. Each size increase past initial grimm increase increases HD by +2, Natural Armor by +2 and CR by 1; every other size increase increases physical stats by +4 and mental stats by +1, Fast healing +5 and DR by +5.

Stats[edit]

Increase from the base creature as follows: Str +4, Dex +4, Con +4, Int -2(min 2), Wis +0, Cha +0.

Feats[edit]

Grimm gain Blood Feast, Snatch (if large or smaller this is Grab) Flying only Feats: Flyby Attack, Hover

Environment[edit]

Same as Base Creature

Organization[edit]

Grimm are usually animals, but can come in many shapes in sizes. while uncommon and usually solitary more intelligent Grimm will form hunting parties; while the animals will form packs.

Challenge Rating[edit]

+2, Varies
",Varies" can not be assigned to a declared number type with value 2.

Treasure[edit]

Standard x2 for base creature

Alignment[edit]

Always Evil



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AuthorFurhammer +
Identifier3.5e Template +
RatingUnrated +
SummaryA Grimm creature, while not always hostile depending on the base creature, they are quick to anger and are drawn to negative and hateful people. +
TitleGrimm Creature +