Difference between revisions of "User:Franken Kesey/Lab2"
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#Egoist heals less and gets it at a higher level. | #Egoist heals less and gets it at a higher level. | ||
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+ | {{author | ||
+ | |author_name=Franken Kesey | ||
+ | |date_created=04/10/19 | ||
+ | |status=Fin | ||
+ | |balance=High}} | ||
+ | {{3.5e Power | ||
+ | |name=Biological Reconstruction | ||
+ | |disc=Psychometabolism | ||
+ | |subdisc=Healing | ||
+ | |lvl=Egoist 3, Psyblade 2, [[Wildknife (3.5e Class)|Wildknife]] 2 | ||
+ | |disp=Mental | ||
+ | |time=1 [[SRD:Standard Actions|standard action]] | ||
+ | |range=Touch | ||
+ | |dur=Instantaneous | ||
+ | |tsea=t | ||
+ | |subj=One willing touched creature. | ||
+ | |save=None | ||
+ | |pr=No | ||
+ | |pp=Egotist 5, Psyblade/Wildknife 3 | ||
+ | |summary=Psionic touch healing heals 2d8 damage (+1d6 per 3 extra power points). With investment can heal conditions.}} | ||
+ | <onlyinclude> | ||
+ | Repairs the cells of target creature, healing 2d6 [[SRD:Hit Points|hit points]] of damage. | ||
+ | |||
+ | Unlike normal [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this also heals undead. | ||
+ | |||
+ | This has no affect on creatures without normal cellular biology, like [[SRD:Construct Type|constructs]], [[SRD:Elemental Type|elementals]], [[SRD:Ooze Type|oozes]], and creatures with the [[SRD:Extraplanar Subtype|extraplanar]], [[SRD:Incorporeal Subtype|incorporeal]], [[Xenoblooded (3.5e Subtype)|xenoblooded]] or [[Xenotheric (3.5e Subtype)|xenotheric]] subtypes. | ||
+ | |||
+ | '''Augment:''' You can augment this power in one or more of the following ways. | ||
+ | #For every 3 additional [[SRD:Power Points|power points]] you spend, this power heals an additional 1d6 points of damage. | ||
+ | #If you spend 2 extra power points, eliminates either [[SRD:Fatigued|fatigue]], [[SRD:Sickened|sickness]] or [[SRD:Dazed|daze]] suffered by the character (only one), or improves an [[SRD:Exhausted|exhausted]], [[SRD:Nauseated|nauseated]] or [[SRD:Stunned|stunned]] condition one step (to fatigued, sickened or dazed respectively). | ||
+ | ---- | ||
+ | {{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | ||
+ | {{3.5e Psyblade Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] | ||
+ | {{Navboxes}} |
Revision as of 19:47, 1 July 2019
Spell/Power Level |
Name | Minimum Class Level |
Dice | Healing1 | |||
---|---|---|---|---|---|---|---|
10th | 20th | Max | Max Slot/PP | ||||
Magic Healing | |||||||
2 | Cure Moderate | Cleric 3 | 2d8 +1/level (max +10) | 19 | 19 | 34 | 7 |
3 | Cure Serious | Cleric 5 | 3d8 +1/level (max +15) | 23.5 | 28.5 | 47 | 8 |
4 | Cure Critical | Cleric 7 | 4d8 +1/level (max +20) | 28 | 38 | 68 | 9 |
6 | Heal | Cleric 11 | 10/level (max 150) | 100 | 150 | 150 | 6 |
Psionic Healing | |||||||
2 | Body Adjustment2 | Psychic Warrior 4 | 1d12 +1d12/2 extra pp | 26 | 58.5 | 108 | 19 |
2 | Body Adjustment3 | Wilder 6 | 1d12 +1d12/2 extra pp | 32.5 | 71.5 | 144 | 25 |
2 | Empathic Transfer4 | Psychic Warrior 4 | 2d10 +2d10/1 extra pp (max 10d10) | 55 | 55 | 150 | 7 |
2 | Biological Reconstruction5 | Psyblade 4 | 2d6 +1d6/3 extra pp | 14 | 24.5 | 42 | 18 |
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Psychometabolism (Healing) | |
Level: | Egoist 3, Psyblade 2, Wildknife 2, , |
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Display: | Mental |
Manifesting Time: | 1 standard action |
Range: | Touch |
Target: | One willing touched creature. |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | Egotist 5, Psyblade/Wildknife 3 |
Repairs the cells of target creature, healing 2d6 hit points of damage.
Unlike normal heal and cure spells, this also heals undead.
This has no affect on creatures without normal cellular biology, like constructs, elementals, oozes, and creatures with the extraplanar, incorporeal, xenoblooded or xenotheric subtypes.
Augment: You can augment this power in one or more of the following ways.
- For every 3 additional power points you spend, this power heals an additional 1d6 points of damage.
- If you spend 2 extra power points, eliminates either fatigue, sickness or daze suffered by the character (only one), or improves an exhausted, nauseated or stunned condition one step (to fatigued, sickened or dazed respectively).
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