Difference between revisions of "Khonsou's Zoomorphism (3.5e Spell)"
Line 22: | Line 22: | ||
}} | }} | ||
− | This spell transforms you a new form and the new form must be any of the following types : | + | This spell transforms you a new form and the new form must be any of the following types : [[animal]], [[magical beast]], or [[vermin]]. You can’t choose to transform you into a swarm, incorporeal, or gazeous form. The new form must keep the same size category and can’t have more Hit Dice than your HD. |
The transformation lasts for the spell duration, or until you drop your hit points to 0 or die. Your game statistics, including Wisdom, and Charisma ability scores, are replaced by the statistics of the chosen new form, but you retains your own intelligence. You also retains your alignment and personality. | The transformation lasts for the spell duration, or until you drop your hit points to 0 or die. Your game statistics, including Wisdom, and Charisma ability scores, are replaced by the statistics of the chosen new form, but you retains your own intelligence. You also retains your alignment and personality. | ||
Line 28: | Line 28: | ||
You assume the hit points of your new form. When you revert to your normal form, you returns to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you're not unconscious. You are limited in the actions you can perform by the nature of your new form. | You assume the hit points of your new form. When you revert to your normal form, you returns to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you're not unconscious. You are limited in the actions you can perform by the nature of your new form. | ||
− | Your | + | Your equipment meld into the new form. You can't activate, use, wield, or otherwise benefit from any of your equipment. |
By casting this spell in a higher level spell slot (up to level 9), you can access stronger effects (multiple choices) : | By casting this spell in a higher level spell slot (up to level 9), you can access stronger effects (multiple choices) : | ||
Line 35: | Line 35: | ||
|+ {{Anchor|}} | |+ {{Anchor|}} | ||
|- | |- | ||
− | ! Level | + | ! Spell Level ||| Effect |
|- | |- | ||
− | | +1 || You can choose a Large or a Small creature | + | | +1 || You can choose a Large or a Small creature. |
|- | |- | ||
− | | +1 || You can change the spell duration for 10 minute/level | + | | +1 || You can change the spell duration for 10 minute/level. |
|- | |- | ||
− | | +1 || You can assume a [[ | + | | +1 || You can assume a [[Humanoid]] or a [[Monstrous humanoid]] form, but only with the [[Anthro]] subtype. If you choose a race and not a creature, make the changes excluding INT. Racials HD are added to your character and counts in the calculation of the total Hit Dice after the transformation as if you had chosen a creature with higher HD. For example, if you have a character with 5 HD and you choose a [[Leode]] with 2 racials HD, it's counted as having a total of 7 HD. You are therefore forced to choose the spell's option which permit to choose a creature whose HD are equal to your character's HD +2 (option +4). These racials HD give you extra HP for the duration of the spell only, and disappear at the end of the spell. Your equipment are not meld into the new form. You can activate, use, and wield your equipment, but if the size category has been changed, penalties and bonuses may apply to the new form. |
|- | |- | ||
− | | +2 || You can choose a Huge or a Tiny creature | + | | +2 || You can choose a Huge or a Tiny creature. |
|- | |- | ||
− | | +2 || You can assume a [[Plant]] or a [[ | + | | +2 || You can assume a [[Plant]] or a [[Fey]] form. |
|- | |- | ||
− | | +3 || You can change the spell duration for 1 hour/level | + | | +3 || You can change the spell duration for 1 hour/level. |
|- | |- | ||
− | | +3 || You can choose a creature with HD equal your HD+1 | + | | +3 || You can choose a creature with HD equal your HD+1. |
|- | |- | ||
− | | +3 || You can assume a [[ | + | | +3 || You can assume a [[Dragon]] form with the same alignment than your character's alignment or with 1 degree of your character's alignment. |
|- | |- | ||
− | | +4 || You can choose a Gargantuan creature | + | | +4 || You can choose a Gargantuan creature. |
|- | |- | ||
− | | +4 || You can choose a creature with HD equal your HD+2 | + | | +4 || You can choose a creature with HD equal your HD+2. |
|- | |- | ||
− | | +4 || You can assume | + | | +4 || You can assume an [[Elemental]] form with a specific element descriptor (Air, Fire, Water, or Earth), you must have at least one spell (level 1 spell or higher) with the same spell descriptor than the chosen creature. For exemple, if you choose a Fire Elemental, you must have at least one spell with the [[Fire]] spell descriptor into your spell list. |
|- | |- | ||
− | | +5 || You can choose a creature with HD equal your HD+3 | + | | +5 || You can choose a creature with HD equal your HD+3. |
|- | |- | ||
− | | +5 || You can change the spell duration for 10 hours/level. You can choose this option only | + | | +5 || You can change the spell duration for 10 hours/level. You can choose this option only once per month. |
|} | |} | ||
− | ''Material Component:'' A vial of alchemical magnesium powder ( | + | ''Material Component:'' A vial of alchemical magnesium powder (25 gp) |
Revision as of 07:37, 3 September 2019
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Transmutation | |
Level: | Bard 1, Druid 1, Wizard/Sorcerer 1 |
---|---|
Components: | V, S, M |
Casting time: | 1 minute |
Range: | Personal |
Target: | You |
Duration: | 1 minute/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
This spell transforms you a new form and the new form must be any of the following types : animal, magical beast, or vermin. You can’t choose to transform you into a swarm, incorporeal, or gazeous form. The new form must keep the same size category and can’t have more Hit Dice than your HD.
The transformation lasts for the spell duration, or until you drop your hit points to 0 or die. Your game statistics, including Wisdom, and Charisma ability scores, are replaced by the statistics of the chosen new form, but you retains your own intelligence. You also retains your alignment and personality.
You assume the hit points of your new form. When you revert to your normal form, you returns to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you're not unconscious. You are limited in the actions you can perform by the nature of your new form.
Your equipment meld into the new form. You can't activate, use, wield, or otherwise benefit from any of your equipment.
By casting this spell in a higher level spell slot (up to level 9), you can access stronger effects (multiple choices) :
Spell Level | Effect |
---|---|
+1 | You can choose a Large or a Small creature. |
+1 | You can change the spell duration for 10 minute/level. |
+1 | You can assume a Humanoid or a Monstrous humanoid form, but only with the Anthro subtype. If you choose a race and not a creature, make the changes excluding INT. Racials HD are added to your character and counts in the calculation of the total Hit Dice after the transformation as if you had chosen a creature with higher HD. For example, if you have a character with 5 HD and you choose a Leode with 2 racials HD, it's counted as having a total of 7 HD. You are therefore forced to choose the spell's option which permit to choose a creature whose HD are equal to your character's HD +2 (option +4). These racials HD give you extra HP for the duration of the spell only, and disappear at the end of the spell. Your equipment are not meld into the new form. You can activate, use, and wield your equipment, but if the size category has been changed, penalties and bonuses may apply to the new form. |
+2 | You can choose a Huge or a Tiny creature. |
+2 | You can assume a Plant or a Fey form. |
+3 | You can change the spell duration for 1 hour/level. |
+3 | You can choose a creature with HD equal your HD+1. |
+3 | You can assume a Dragon form with the same alignment than your character's alignment or with 1 degree of your character's alignment. |
+4 | You can choose a Gargantuan creature. |
+4 | You can choose a creature with HD equal your HD+2. |
+4 | You can assume an Elemental form with a specific element descriptor (Air, Fire, Water, or Earth), you must have at least one spell (level 1 spell or higher) with the same spell descriptor than the chosen creature. For exemple, if you choose a Fire Elemental, you must have at least one spell with the Fire spell descriptor into your spell list. |
+5 | You can choose a creature with HD equal your HD+3. |
+5 | You can change the spell duration for 10 hours/level. You can choose this option only once per month. |
Material Component: A vial of alchemical magnesium powder (25 gp)
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Template:3.5e Domain Breadcrumb
Article Balance | High + |
Author | Neostar + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Bard 1 +, Druid 1 + and Wizard/Sorcerer 1 + |
Range | Personal + |
Rated By | Ghostwheel + and Leziad + |
Rating | Rating Pending + |
School | Transmutation + |
Summary | Metamorphose into a myriad of different creatures. + |
Title | Khonsou's Zoomorphism + |