Difference between revisions of "Power Magnum (3.5e Equipment)"
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Revision as of 17:26, 1 July 2021
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Heavy Magnum
Exotic Two-Handed Projectile
Cost: | 750 gp |
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Damage (Small): | 1d8 |
Damage (Medium)1: | 1d10 |
Critical: | 19-20/x3 |
Range Increment: | 150' |
Weight2: | 8 lbs |
Type3: | Bludgeoning and Piercing |
HP4: | 10 |
Hardness: | 8 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
This heavy revolver uses large caliber high-velocity ammo, making it suitable for hunting large game or combat situations. A heavy magnum can load up to six bullets, which may be all reloaded as a full-round action, or a single bullet as a move action. A heavy magnum may be shot (but not reloaded) from one hand, but doing so incurs a -2 penalty to the attack roll.
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