Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
From Dungeons and Dragons Wiki
Select Hero (talk | contribs) m (→Terrain Type) |
Select Hero (talk | contribs) m (→Damage) |
||
Line 20: | Line 20: | ||
===Damage=== | ===Damage=== | ||
For water, the reduced DF is the damage<br> | For water, the reduced DF is the damage<br> | ||
− | |||
For drops onto hard surfaces, the reduced DF is multiplied by a roll of the Terrain type | For drops onto hard surfaces, the reduced DF is multiplied by a roll of the Terrain type |
Revision as of 19:16, 12 June 2022
| |||||||||
| |||||||||
Rate this article Discuss this article |
Falling
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
- DF = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the DF by 2
Accidental Falls
Subtract a Strength or Dexterity save from the DF
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain type one level
Damage
For water, the reduced DF is the damage
For drops onto hard surfaces, the reduced DF is multiplied by a roll of the Terrain type
Terrain Type
d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal
Back to Main Page → 5x → 5e → Variant Rules