Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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m (Terrain Type)
m (Damage)
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===Damage===
 
===Damage===
 
For water, the reduced DF is the damage<br>
 
For water, the reduced DF is the damage<br>
(where depth is at least 10 feet)
 
  
 
For drops onto hard surfaces, the reduced DF is multiplied by a roll of the Terrain type
 
For drops onto hard surfaces, the reduced DF is multiplied by a roll of the Terrain type

Revision as of 19:16, 12 June 2022

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Falling

To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)

  • DF = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the DF by 2

Accidental Falls

Subtract a Strength or Dexterity save from the DF

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain type one level

Damage

For water, the reduced DF is the damage

For drops onto hard surfaces, the reduced DF is multiplied by a roll of the Terrain type

Terrain Type

d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +