Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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m (Damage)
m (Falling)
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For water, the reduced DF is the damage<br>
 
For water, the reduced DF is the damage<br>
  
For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type
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For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br<br>
  
 
====Terrain Type====
 
====Terrain Type====
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d6 for adobe or wood<br>
 
d6 for adobe or wood<br>
 
d12 for rock or metal<br>
 
d12 for rock or metal<br>
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<br>
  
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=== Terminal Velocity ===
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Use a maximum DF of 5×Weight<sup>1/2</sup> to account for terminal velocity
 
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{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Revision as of 23:06, 13 June 2022

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Falling

To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)

  • DF = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the DF by 2

Accidental Falls

Subtract a Strength or Dexterity save from the DF

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain type one level

Damage

For water, the reduced DF is the damage

For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br

Terrain Type

d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal

Terminal Velocity

Use a maximum DF of 5×Weight1/2 to account for terminal velocity


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +