Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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m (Falling)
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{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}}
 
{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}}
 
==Falling==
 
==Falling==
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
 
 
* DF = (Fall Height × Weight)<sup>1/3</sup><br>
 
<sub>To use kilograms & meters, multiply the DF by 2<br>
 
Due to terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup></sub><br>
 
 
 
===== Select a Terrain Die =====
 
===== Select a Terrain Die =====
d3 for snow or sand<br>
+
d1 for deep water<br>
 +
d3 for deep snow or sand<br>
 
d6 for adobe or wood<br>
 
d6 for adobe or wood<br>
 
d12 for rock or metal<br>
 
d12 for rock or metal<br>
<br>
 
  
===Damage===
+
===== Calculate Initial Damage =====
 +
* initial damage = (Fall Height × Weight)<sup>1/3</sup><br>
 +
<sub>To use kilograms & meters, multiply the initial damage by 2<br>
 +
Due to terminal velocity, the maximum initial damage is 5 × Weight<sup>1/2</sup></sub><br>
  
====Accidental Falls====
+
==== Accidental Falls ====
Subtract a Strength or Dexterity save from the DF
+
Subtract a Strength or Dexterity save from the initial damage
  
====Intentional Jumps====
+
==== Intentional Jumps ====
 
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
 
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
  
* Multiply the DF by a die roll based on the Terrain type<br>
+
===== Damage =====
 +
* Multiply the remaining damage by a die roll based on the Terrain type<br>
 
----
 
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{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Revision as of 11:55, 18 June 2022

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Falling

Select a Terrain Die

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

Calculate Initial Damage
  • initial damage = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the initial damage by 2
Due to terminal velocity, the maximum initial damage is 5 × Weight1/2

Accidental Falls

Subtract a Strength or Dexterity save from the initial damage

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level

Damage
  • Multiply the remaining damage by a die roll based on the Terrain type

Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +