Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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m (Falling)
m (Falling)
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<sub>To use kilograms & meters, multiply the initial damage by 2<br>
 
<sub>To use kilograms & meters, multiply the initial damage by 2<br>
 
Due to terminal velocity, the maximum initial damage is 5 × Weight<sup>1/2</sup></sub><br>
 
Due to terminal velocity, the maximum initial damage is 5 × Weight<sup>1/2</sup></sub><br>
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==== Intentional Jumps ====
 +
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
  
 
==== Accidental Falls ====
 
==== Accidental Falls ====
 
Subtract a Strength or Dexterity save from the initial damage
 
Subtract a Strength or Dexterity save from the initial damage
 
==== Intentional Jumps ====
 
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br>
 
  
 
===== Damage =====
 
===== Damage =====
* Multiply the remaining damage by a die roll based on the Terrain type<br>
+
Multiply the remaining damage by a die roll based on the Terrain type<br>
 
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{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Revision as of 15:44, 1 July 2022

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Falling

Select a Terrain Die

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

Calculate Initial Damage
  • initial damage = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the initial damage by 2
Due to terminal velocity, the maximum initial damage is 5 × Weight1/2

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level

Accidental Falls

Subtract a Strength or Dexterity save from the initial damage

Damage

Multiply the remaining damage by a die roll based on the Terrain type


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +