Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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− | Multiply the remaining damage by the | + | Multiply the remaining damage by the Terrain die roll |
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{{5e Variant Rules Breadcrumb}} | {{5e Variant Rules Breadcrumb}} |
Revision as of 11:15, 7 August 2022
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Contents
Variant: Falling
Calculate a Fall DC
- Fall DC = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the initial damage by 2
Accidental Falls
Subtract a Strength or Dexterity saving throw from the fall DC
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain one level
Roll a Terrain Die
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Damage
Multiply the remaining damage by the Terrain die roll
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Facts about "Hero's Epic Fall Damage (5e Variant Rule)"
Author | Select Hero + |
Identifier | 5e Variant Rule + |
Rated By | Ghostwheel +, Skyrock + and The bluez in the dungeon + |
Rating | Rating Pending + |
Summary | Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. + |
Title | Hero's Epic Fall Damage + |