Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Variant: Falling)
m (Damage)
Line 23: Line 23:
  
 
===== Damage =====
 
===== Damage =====
Multiply the remaining damage by the Terrai. die roll
+
Multiply the remaining damage by the Terrain die roll
 
----
 
----
 
{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Revision as of 11:15, 7 August 2022

Homebrew.png
Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 3 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Variant: Falling

Calculate a Fall DC
  • Fall DC = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the initial damage by 2

Accidental Falls

Subtract a Strength or Dexterity saving throw from the fall DC

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain one level

Roll a Terrain Die

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

Damage

Multiply the remaining damage by the Terrain die roll


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated ByGhostwheel +, Skyrock + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. +
TitleHero's Epic Fall Damage +