Difference between revisions of "Night Slash (3.5e Spell)"
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|subschool=<!-- subschool of spell if any, name only; ex: Calling --> | |subschool=<!-- subschool of spell if any, name only; ex: Calling --> | ||
|desc=<!-- spell descriptors; ex: Fire --> | |desc=<!-- spell descriptors; ex: Fire --> | ||
− | |lvl=Inquisitor | + | |lvl=Inquisitor 3, Occultist 3, Sorcerer/Wizard 3 |
|comp=V, S | |comp=V, S | ||
|casttime=1 Full-Round Action | |casttime=1 Full-Round Action | ||
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''Upon finishing casting, you vanish and reappears, leaving your foes with fresh wounds.'' | ''Upon finishing casting, you vanish and reappears, leaving your foes with fresh wounds.'' | ||
− | As you cast this spell you immediately turn [[SRD:Invisibility|invisible]] and make a single melee attack against a number of targets within range, up the spell's maximum. After all attacks are resolved, you reappear into a square of your choice within the range of the spell. You may only make a single attack per target and you cannot apply precision damage to these attacks. | + | As you cast this spell you immediately turn [[SRD:Invisibility|invisible]] and make a single melee attack against a number of targets within range, up the spell's maximum. After all attacks are resolved, you reappear into a square of your choice within the range of the spell. You may only make a single attack per target and you cannot apply precision damage to these attacks. However, each successful attack deals an additional +2d6, which increase by 1d6 at 10th level and each 5 levels thereafter. |
Since you are [[SRD:Invisibility|invisible]] due to speed rather than an illusion, the [[SRD:See Invisibility|''see invisibility'']] and [[SRD:True Seeing|''true seeing'']] spells and similar effect have no effect. However the [[SRD:Blind-Fight|Blind-Fight]] feat functions normally. | Since you are [[SRD:Invisibility|invisible]] due to speed rather than an illusion, the [[SRD:See Invisibility|''see invisibility'']] and [[SRD:True Seeing|''true seeing'']] spells and similar effect have no effect. However the [[SRD:Blind-Fight|Blind-Fight]] feat functions normally. |
Latest revision as of 18:35, 2 September 2024
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Transmutation | |
Level: | Inquisitor 3, Occultist 3, Sorcerer/Wizard 3 |
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Components: | V, S |
Casting time: | 1 Full-Round Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One creature/2 levels |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
Upon finishing casting, you vanish and reappears, leaving your foes with fresh wounds.
As you cast this spell you immediately turn invisible and make a single melee attack against a number of targets within range, up the spell's maximum. After all attacks are resolved, you reappear into a square of your choice within the range of the spell. You may only make a single attack per target and you cannot apply precision damage to these attacks. However, each successful attack deals an additional +2d6, which increase by 1d6 at 10th level and each 5 levels thereafter.
Since you are invisible due to speed rather than an illusion, the see invisibility and true seeing spells and similar effect have no effect. However the Blind-Fight feat functions normally.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Inquisitor 3 +, Occultist 3 + and Sorcerer/Wizard 3 + |
Range | Close + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | You turn invisible, then make an attack against many creatures + |
Title | Night Slash + |