Difference between revisions of "Night Slash (3.5e Spell)"

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|subschool=<!-- subschool of spell if any, name only; ex: Calling -->
 
|subschool=<!-- subschool of spell if any, name only; ex: Calling -->
 
|desc=<!-- spell descriptors; ex: Fire -->
 
|desc=<!-- spell descriptors; ex: Fire -->
|lvl=Inquisitor 2, Occultist 2, Sorcerer/Wizard 3  
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|lvl=Inquisitor 3, Occultist 3, Sorcerer/Wizard 3  
 
|comp=V, S
 
|comp=V, S
 
|casttime=1 Full-Round Action
 
|casttime=1 Full-Round Action
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''Upon finishing casting, you vanish and reappears, leaving your foes with fresh wounds.''
 
''Upon finishing casting, you vanish and reappears, leaving your foes with fresh wounds.''
  
As you cast this spell you immediately turn [[SRD:Invisibility|invisible]] and make a single melee attack against a number of targets within range, up the spell's maximum. After all attacks are resolved, you reappear into a square of your choice within the range of the spell. You may only make a single attack per target and you cannot apply precision damage to these attacks.
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As you cast this spell you immediately turn [[SRD:Invisibility|invisible]] and make a single melee attack against a number of targets within range, up the spell's maximum. After all attacks are resolved, you reappear into a square of your choice within the range of the spell. You may only make a single attack per target and you cannot apply precision damage to these attacks. However, each successful attack deals an additional +2d6, which increase by 1d6 at 10th level and each 5 levels thereafter.
  
 
Since you are [[SRD:Invisibility|invisible]] due to speed rather than an illusion, the [[SRD:See Invisibility|''see invisibility'']] and [[SRD:True Seeing|''true seeing'']] spells and similar effect have no effect. However the [[SRD:Blind-Fight|Blind-Fight]] feat functions normally.  
 
Since you are [[SRD:Invisibility|invisible]] due to speed rather than an illusion, the [[SRD:See Invisibility|''see invisibility'']] and [[SRD:True Seeing|''true seeing'']] spells and similar effect have no effect. However the [[SRD:Blind-Fight|Blind-Fight]] feat functions normally.  

Latest revision as of 18:35, 2 September 2024

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Author: Leziad (talk)
Date Created: September 2nd, 2024
Status: Complete
Editing: Clarity edits only please
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Night Slash
Transmutation
Level: Inquisitor 3, Occultist 3, Sorcerer/Wizard 3
Components: V, S
Casting time: 1 Full-Round Action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/2 levels
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Upon finishing casting, you vanish and reappears, leaving your foes with fresh wounds.

As you cast this spell you immediately turn invisible and make a single melee attack against a number of targets within range, up the spell's maximum. After all attacks are resolved, you reappear into a square of your choice within the range of the spell. You may only make a single attack per target and you cannot apply precision damage to these attacks. However, each successful attack deals an additional +2d6, which increase by 1d6 at 10th level and each 5 levels thereafter.

Since you are invisible due to speed rather than an illusion, the see invisibility and true seeing spells and similar effect have no effect. However the Blind-Fight feat functions normally.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4528 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelInquisitor 3 +, Occultist 3 + and Sorcerer/Wizard 3 +
RangeClose +
RatingUndiscussed +
SchoolTransmutation +
SummaryYou turn invisible, then make an attack against many creatures +
TitleNight Slash +