Difference between revisions of "No restoration bloat (Legend Variant Rule)"
From Dungeons and Dragons Wiki
(Created page with "{{author |author_name=Tenno Seremel |date_created=2012-05-02 |status=Complete }}<div class="blank"> Summary::Restoration line is redundant. </div> Whenever you cast cert...") |
m (fixed category) |
||
Line 19: | Line 19: | ||
[[Category:Legend]] | [[Category:Legend]] | ||
[[Category:User]] | [[Category:User]] | ||
− | [[Category: | + | [[Category:Variant Rules]] |
{{Navboxes}} | {{Navboxes}} |
Revision as of 17:03, 5 January 2014
| |||||||||
Rate this article Discuss this article |
Restoration line is redundant.
Whenever you cast certain spells you can forgo healing hit points and increase the number of conditions you remove by specified amount.
- Cure Moderate Wounds, Cure Serious Wounds: +1.
- Cure Critical Wounds, Heal: +2.
- Heal spell cast as a 6th circle or higher: +4.
In addition Heal spell can remove [Petrified] condition, and Cure Moderate Wounds, Cure Serious Wounds, and Cure Critical Wounds spells can remove [Energy drained] condition.