Difference between revisions of "Minor Fixes (Legend Variant Rule)"
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*Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks. | *Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks. | ||
*People actively searching for stealthed or [Invisible] creatures may take a Move action to search for a stealthed creature with a Perception check (DC equal to 10 + opposing creature's modified stealth modifier). The individual searching must have line of sight to where their opponent is or the attempt automatically fails. | *People actively searching for stealthed or [Invisible] creatures may take a Move action to search for a stealthed creature with a Perception check (DC equal to 10 + opposing creature's modified stealth modifier). The individual searching must have line of sight to where their opponent is or the attempt automatically fails. | ||
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+ | === Healing === | ||
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+ | *Abilities or effects that would increase this ability's healing do so only once per [Round]. | ||
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Revision as of 23:07, 24 February 2014
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Minor fixes to the game that make sense.
Contents
Minor Fixes
There are a number of things in Legend that aren't quite as "right" as they should be. This is a list of various things to fix those small problems.
Miscellaneous Bonuses
- Any untyped bonuses to AC do not stack with each other (though they stack with all other types of bonuses).
Barbarian Class - Path of War (Dervish Track)
- Switch the 2nd and 3rd circles of the track.
Stealth skill
- You automatically fail your Stealth check if you lack [Concealment] or [Cover] to your target, or if you target is not distracted.
- Upon reaching 10 ranks in Stealth you gain the ability to hide even without [Concealment] or [Cover].
- Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks.
- People actively searching for stealthed or [Invisible] creatures may take a Move action to search for a stealthed creature with a Perception check (DC equal to 10 + opposing creature's modified stealth modifier). The individual searching must have line of sight to where their opponent is or the attempt automatically fails.
Healing
- Abilities or effects that would increase this ability's healing do so only once per [Round].
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