Difference between revisions of "SRD:Lizardfolk (Race)"
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<onlyinclude>* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|−2 Intelligence}}. | <onlyinclude>* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|−2 Intelligence}}. | ||
* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Reptilian Subtype|Reptilian}}) | * {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Reptilian Subtype|Reptilian}}) | ||
− | * {{Racial Size|Medium|lizardfolk}} | + | * {{3.5e Racial Size|Medium|lizardfolk}} |
* A lizardfolk’s [[SRD:Base Land Speed|base land speed]] is 30 feet. | * A lizardfolk’s [[SRD:Base Land Speed|base land speed]] is 30 feet. | ||
* [[SRD:Darkvision|Darkvision]] out to 60 feet. | * [[SRD:Darkvision|Darkvision]] out to 60 feet. |
Latest revision as of 17:35, 28 June 2015
This material is published under the OGL |
Lizardfolk[edit]
Also see the lizardfolk creature listing.
A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Its tail is used for balance and is 3 to 4 feet long. A lizardfolk can weigh from 200 to 250 pounds.
- +2 Strength, +2 Constitution, −2 Intelligence.
- Humanoid (Reptilian)
- Medium: As a Medium creature, a lizardfolk has no special bonuses or penalties due to its size.
- A lizardfolk’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
- Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
- Racial Feats: A lizardfolk’s humanoid levels give it one feat.
- +5 natural armor bonus.
- Natural Weapons: 2 claws (1d4) and bite (1d4).
- Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons, and shields.
- Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
- Automatic Languages: Common, Draconic.
- Bonus Languages: Aquan, Goblin, Gnoll, Orc.
- Favored Class: Druid.
- Level Adjustment: +1
- Effective Character Level: 3
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Facts about "Lizardfolk (Race)"
Effective Character Level | 3 + |
Favored Class | Druid + |
Identifier | Race + |
Level Adjustment | 1 + |
Racial Ability Adjustments | +2 Strength +, +2 Constitution + and −2 Intelligence + |
Size | Medium + |
Subtype | Reptilian + |
Summary | A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. + |
Title | Lizardfolk + |
Type | Humanoid + |