Difference between revisions of "Lifesteal (3.5e Equipment)"

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m (Typo fix; 5% looks far more intelligent than %%.)
 
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''The blade, head or otherwise striking part of this weapon glows a faint, hungry red.''  
 
''The blade, head or otherwise striking part of this weapon glows a faint, hungry red.''  
  
A weapon with this enchantment has %% Lifesteal - Which is a percentage chance to heal the wielder for the amount of weapon damage done - Per point of enhancement bonus (Thus a +5 Dagger of Lifesteal has a 25% chance to Lifesteal). This extra damage doesn't apply to extra damage dice, but does apply to extra damage from critical hits. Those that don't want to fight with percentages can simply rule that it happens similarly to the critical threat range on the weapon - 5% would be a natural 20, 10% would be 20 or 19, and so forth.
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A weapon with this enchantment has 5% Lifesteal - Which is a percentage chance to heal the wielder for the amount of weapon damage done - Per point of enhancement bonus (Thus a +5 Dagger of Lifesteal has a 25% chance to Lifesteal). This extra damage doesn't apply to extra damage dice, but does apply to extra damage from critical hits. Those that don't want to fight with percentages can simply rule that it happens similarly to the critical threat range on the weapon - 5% would be a natural 20, 10% would be 20 or 19, and so forth.
  
 
A Lifesteal [[Magic Implement (3.5e Equipment) | implement]] weapon also confers this percentage chance to spells and abilities focused through the weapon. All sources of Lifesteal chance stack.  
 
A Lifesteal [[Magic Implement (3.5e Equipment) | implement]] weapon also confers this percentage chance to spells and abilities focused through the weapon. All sources of Lifesteal chance stack.  

Latest revision as of 07:43, 22 May 2017


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Author: Zhenra-Khal (talk)
Date Created: 7/5/2017
Status: Complete
Editing: Clarity edits only please
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Lifesteal[edit]

This enchantment gives your weapon a percentage chance to heal the wielder upon harming a foe.

The blade, head or otherwise striking part of this weapon glows a faint, hungry red.

A weapon with this enchantment has 5% Lifesteal - Which is a percentage chance to heal the wielder for the amount of weapon damage done - Per point of enhancement bonus (Thus a +5 Dagger of Lifesteal has a 25% chance to Lifesteal). This extra damage doesn't apply to extra damage dice, but does apply to extra damage from critical hits. Those that don't want to fight with percentages can simply rule that it happens similarly to the critical threat range on the weapon - 5% would be a natural 20, 10% would be 20 or 19, and so forth.

A Lifesteal implement weapon also confers this percentage chance to spells and abilities focused through the weapon. All sources of Lifesteal chance stack.


Moderate Necromancy; CL 5; Craft Magic Arms And Armor, Vampiric Touch; Price: +1 bonus.



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Article BalanceHigh +
AuthorZhenra-Khal +
Cost+1 bonus +
Identifier3.5e Equipment +
RatingUnrated +
SummaryThis enchantment gives your weapon a percentage chance to heal the wielder upon harming a foe. +
TitleLifesteal +