Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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====Terrain Type==== | ====Terrain Type==== | ||
− | d3 for | + | d3 for snow or sand<br> |
− | d6 for | + | d6 for adobe or wood<br> |
− | d12 for | + | d12 for rock or metal<br> |
---- | ---- |
Revision as of 04:15, 12 June 2022
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Falling
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
- DF = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the DF by 2
Accidental Falls
Subtract a Strength or Dexterity save from the DF
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain type one level
Damage
For water, the reduced DF is the damage
(where depth is at least 10 feet)
For drops onto hard surfaces, the reduced DF is multiplied by a roll of the Terrain type
Terrain Type
d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal
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