Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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To account for terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup> | To account for terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup> | ||
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+ | ==== Select a Terrain Die ==== | ||
+ | ====Terrain Type==== | ||
+ | d3 for snow or sand<br> | ||
+ | d6 for adobe or wood<br> | ||
+ | d12 for rock or metal<bJu | ||
+ | |||
====Accidental Falls==== | ====Accidental Falls==== | ||
Subtract a Strength or Dexterity save from the DF | Subtract a Strength or Dexterity save from the DF | ||
====Intentional Jumps==== | ====Intentional Jumps==== | ||
− | Make a DC 20 Intelligence or Wisdom check to lower the terrain | + | Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br> |
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For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br<br> | For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br<br> | ||
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{{5e Variant Rules Breadcrumb}} | {{5e Variant Rules Breadcrumb}} |
Revision as of 23:42, 13 June 2022
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Contents
Falling
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
- DF = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the DF by 2
To account for terminal velocity, the maximum DF = 5×Weight1/2
Select a Terrain Die
Terrain Type
d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal<bJu
Accidental Falls
Subtract a Strength or Dexterity save from the DF
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level
Damage
For water, the reduced DF is the damage
For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br
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