Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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* DF = (Fall Height × Weight)<sup>1/3</sup><br> | * DF = (Fall Height × Weight)<sup>1/3</sup><br> | ||
− | + | <sub>To use kilograms & meters, multiply the DF by 2<br> | |
+ | Due to terminal velocity, the maximum DF = 5×Weight<sup>1/2</sup></sub><br> | ||
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==== Select a Terrain Die ==== | ==== Select a Terrain Die ==== | ||
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d3 for snow or sand<br> | d3 for snow or sand<br> | ||
d6 for adobe or wood<br> | d6 for adobe or wood<br> | ||
− | d12 for rock or metal< | + | d12 for rock or metal<br> |
+ | <br> | ||
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+ | ===Damage=== | ||
+ | Multiply the DF by a die roll based on the Terrain type<br<br> | ||
====Accidental Falls==== | ====Accidental Falls==== | ||
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{{5e Variant Rules Breadcrumb}} | {{5e Variant Rules Breadcrumb}} |
Revision as of 23:51, 13 June 2022
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Contents
Falling
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
- DF = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the DF by 2
Due to terminal velocity, the maximum DF = 5×Weight1/2
Select a Terrain Die
d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal
Damage
Multiply the DF by a die roll based on the Terrain type<br
Accidental Falls
Subtract a Strength or Dexterity save from the DF
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level
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