Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}} | {{#set:Summary=Fall Damage accurate method and everything else to do with falling.}} | ||
==Falling== | ==Falling== | ||
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===== Select a Terrain Die ===== | ===== Select a Terrain Die ===== | ||
− | d3 for snow or sand<br> | + | d1 for deep water<br> |
+ | d3 for deep snow or sand<br> | ||
d6 for adobe or wood<br> | d6 for adobe or wood<br> | ||
d12 for rock or metal<br> | d12 for rock or metal<br> | ||
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− | ===Damage=== | + | ===== Calculate Initial Damage ===== |
+ | * initial damage = (Fall Height × Weight)<sup>1/3</sup><br> | ||
+ | <sub>To use kilograms & meters, multiply the initial damage by 2<br> | ||
+ | Due to terminal velocity, the maximum initial damage is 5 × Weight<sup>1/2</sup></sub><br> | ||
− | ====Accidental Falls==== | + | ==== Accidental Falls ==== |
− | Subtract a Strength or Dexterity save from the | + | Subtract a Strength or Dexterity save from the initial damage |
− | ====Intentional Jumps==== | + | ==== Intentional Jumps ==== |
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br> | Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level<br> | ||
− | * Multiply the | + | ===== Damage ===== |
+ | * Multiply the remaining damage by a die roll based on the Terrain type<br> | ||
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{{5e Variant Rules Breadcrumb}} | {{5e Variant Rules Breadcrumb}} |
Revision as of 11:55, 18 June 2022
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Contents
Falling
Select a Terrain Die
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Calculate Initial Damage
- initial damage = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the initial damage by 2
Due to terminal velocity, the maximum initial damage is 5 × Weight1/2
Accidental Falls
Subtract a Strength or Dexterity save from the initial damage
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level
Damage
- Multiply the remaining damage by a die roll based on the Terrain type
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