Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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− | Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight for creature sizes and adding a box for weights on your character sheet. You will also want to calculate the maximum initial damage based on the weight, which is | + | Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight for creature sizes and adding a box for weights on your character sheet. You will also want to calculate the maximum initial damage based on the weight, which is (24 × Weight)<sup>1/2</sup></sub><br> |
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{{5e Variant Rules Breadcrumb}} | {{5e Variant Rules Breadcrumb}} |
Revision as of 21:46, 28 July 2022
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Contents
Variant: Falling
Select a Terrain Die
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Calculate Initial Damage
- initial damage = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the initial damage by 2
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level
Accidental Falls
Subtract a Strength or Dexterity save from the initial damage
Damage
Multiply the remaining damage by a die roll based on the Terrain type
P.S.
Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight for creature sizes and adding a box for weights on your character sheet. You will also want to calculate the maximum initial damage based on the weight, which is (24 × Weight)1/2
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