Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
Select Hero (talk | contribs) (→P.S.) |
Select Hero (talk | contribs) (→P.S.) |
||
Line 26: | Line 26: | ||
---- | ---- | ||
==== P.S. ==== | ==== P.S. ==== | ||
− | Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight | + | Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight of a creature sizes (adjusting for common sense) and adding a box for weight on your character sheet. You will also want to calculate the maximum initial damage based on the weight, which is (24 × Weight)<sup>1/2</sup></sub><br> |
---- | ---- | ||
{{5e Variant Rules Breadcrumb}} | {{5e Variant Rules Breadcrumb}} |
Revision as of 21:47, 28 July 2022
| |||||||||
| |||||||||
Rate this article Discuss this article |
Contents
Variant: Falling
Select a Terrain Die
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Calculate Initial Damage
- initial damage = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the initial damage by 2
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level
Accidental Falls
Subtract a Strength or Dexterity save from the initial damage
Damage
Multiply the remaining damage by a die roll based on the Terrain type
P.S.
Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight of a creature sizes (adjusting for common sense) and adding a box for weight on your character sheet. You will also want to calculate the maximum initial damage based on the weight, which is (24 × Weight)1/2
Back to Main Page → 5x → 5e → Variant Rules