Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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* Fall DC = (Fall Height × Weight)<sup>1/3</sup><br> | * Fall DC = (Fall Height × Weight)<sup>1/3</sup><br> | ||
<sub>To use kilograms & meters, multiply the initial damage by 2<br><br> | <sub>To use kilograms & meters, multiply the initial damage by 2<br><br> | ||
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+ | ==== Accidental Falls ==== | ||
+ | Subtract a Strength or Dexterity saving throw from the fall DC | ||
==== Intentional Jumps ==== | ==== Intentional Jumps ==== | ||
− | Make a DC 20 Intelligence or Wisdom check to lower the terrain | + | Make a DC 20 Intelligence or Wisdom check to lower the terrain one level<br> |
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===== Roll a Terrain Die ===== | ===== Roll a Terrain Die ===== |
Revision as of 12:17, 2 August 2022
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Contents
Variant: Falling
Calculate a Fall DC
- Fall DC = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the initial damage by 2
Accidental Falls
Subtract a Strength or Dexterity saving throw from the fall DC
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain one level
Roll a Terrain Die
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Damage
Multiply the remaining damage by the Terrai. die roll
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