Difference between revisions of "Burning Ripple Crossguard (3.5e Maneuver)"
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{{3.5e Maneuver | {{3.5e Maneuver | ||
− | |name= | + | |name=Burning Ripple Cross Guard |
|discipline=Sunlight Breath | |discipline=Sunlight Breath | ||
|type=Counter | |type=Counter |
Latest revision as of 22:06, 3 May 2023
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Sunlight Breath (Counter) | |
Level: | 5 |
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Prerequisite: | One Sunlight Breath maneuver |
Initiation Action: | Immediate |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
Saving Throw: | None |
Adapting the Red Ripple Drive for defensive use is much more difficult than simply mastering it. However the results are worth it..
You may initiate this counter when you are attacked, gaining a +4 shield bonus on AC as well as DR 5/— against the triggering attack. If you were attacked in melee by a conductive weapon, you may deal 2d6 fire damage to the attacker. If the attacker's weapon was metallic, conductive or not, it is automatically heated as per the 3rd round of heat metal. The weapon then cools off at the normal rate for the spell. The shield bonus to AC granted by this maneuver stacks with other shield bonuses to AC.
You may spend 1 point of breath energy as part of initiating this maneuver, increasing the shield bonus by +2, the DR by 3 and the damage dealt to the attack by +3d6.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Sunlight Breath
Leziadv |
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Author | Leziad + |
Discipline | Sunlight Breath + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Use this counter to gain a shield bonus to … Use this counter to gain a shield bonus to AC and damage reduction against an attack, if attacked in melee with a conductive weapon deal 2d6 fire damage back and heat up metallic weapons; spend energy point to increase armor class bonus, DR and damage dealt. se armor class bonus, DR and damage dealt. + |
Title | Burning Ripple Crossguard + |
Type | Counter + |