Hero's Epic Fall Damage (5e Variant Rule)
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Contents
Falling
Select a Terrain Die
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Calculate Initial Damage
- initial damage = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the initial damage by 2
Due to terminal velocity, the maximum initial damage is 5 × Weight1/2
Accidental Falls
Subtract a Strength or Dexterity save from the initial damage
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level
Damage
- Multiply the remaining damage by a die roll based on the Terrain type
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