Magikarp (3.5e Monster)
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Magikarp | |
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Size/Type: | Small Magical Beast (Aquatic) |
Hit Dice: | 2d10+4 (15 hp) |
Initiative: | -3 (-3 Dex) |
Speed: | 5 ft., swim 20 ft. |
Armor Class: | 8 (+1 size, -3 Dex), touch 8, flat-footed 8 |
Base Attack/Grapple: | +2/-5 |
Attack: | Slam +0 melee (1d2-3) |
Full Attack: | Slam +0 melee (1d2-3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Hardy |
Saves: | Fort +5, Ref +0, Will -1 |
Abilities: | Str 4, Dex 4, Con 15, Int 2, Wis 8, Cha 2 |
Skills: | Swim +10 |
Feats: | Endurance |
Environment: | Any aquatic. |
Organization: | Usually solitary. |
Challenge Rating: | 1/6 |
Treasure: | None. |
Alignment: | Usually Neutral |
Advancement: | 3-5 HD (small) |
Level Adjustment: | — |
Magikarp are useless and easily deluded. They appear as red or golden scaled fish with long whiskers similar to a catfish. Magikarp are about as common as dirt, and about as tasty. Magikarp have a bone for every scale in their body, and that's a lot of bones. Magikarp are frequently abused verbally and physically because of their relative helplessness. This results in many Magikarp holding an intense rage over the course of their lives.
Combat
Tactics Round-by-Round:
Magikarp aimlessly thrashes against opposition.
- Round 0: Flop around.
- Round 1: Flop.
- Round 2: Flop.
- Round 3: Expire.
Hardy: Magikarp, while inept, are quite resilient, and gain a +4 bonus on any saves related to resisting poison or disease.
Back to Main Page → 3.5e Homebrew → Monsters
Adopter | Quantumboost + |
Alignment | Usually Neutral + |
Author | FrankTrollman + |
Challenge Rating | 1/6 + |
Environment | Any aquatic. + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rated By | Planterobloon + |
Rating | Rating Pending + |
Size | Small + |
Subtype | Aquatic + |
Title | Magikarp + |
Type | Magical Beast + |