SRD5:Nightmare

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This material is published under the OGL
Nightmare
Large Fiend, Neutral Evil
Armor Class: 13 (natural armor)
Hit Points: 68 (8d10+24)
Speed: 60 ft., fly 90 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)
Damage Immunity: fire
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.



A nightmare appears as a black horse with flames in its mouth, main, tail and encompassing its hooves.
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


Back to Main PageSRD5Monster

Facts about "Nightmare"
AlignmentNeutral Evil +
CRval3 +
Canontrue +
Challenge Rating3 +
Creature NameNightmare +
Experience Points700 +
FeaturesConfer Fire Resistance +, Illumination +, Hooves +, Ethereal Stride + and {{{feature1}}} +
Hit Dice8d10+24 +
Hit Points68 +
NameNightmare +
SizeLarge +
SortTextNightmare 5e +
TitleNightmare +
TypeFiend +