The Majin (3.5e NPC)

From Dungeons and Dragons Wiki
Revision as of 09:13, 20 March 2022 by Eromythic (talk | contribs) (Created page with "{{Author |author_name=Eromythic |date_created=20 3 2022 |status=In Progress }} <onlyinclude>{{Stat Block 2 |summary=An exotic danger |name=The Majin |cr=10 |sex=Male |race=Hu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Eromythic (talk)
Date Created: 20 3 2022
Status: In Progress
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


The Majin

CR 10

Male Human Mystic Cenobite 10
CE Medium Humanoid
Init/Senses +4/Listen 3, Spot 3
Languages Common
AC 22, touch 19, flat-footed 16
(+3 armor, +6 Dex, +3 Wis)
hp 71(10d8+20) (10 HD)
Immune Fatigue
Resist Resist Negative Energy 5, Exhaustion
Fort/Ref/Will +9/+13/+10
Speed 30
Melee Full attack: collision unarmed strike+1 +16/+11 1d10+10 or
Melee Standard attack: collision unarmed strike+1 +18 1d10+10
Space/Reach 5 ft./5 ft.
Base Atk/Grp +10/+14
Atk Options Maximized Maneuver, Mystic Power (enlarge person), Mystic Power (burning sword), Snap KickToB
Mystic Cenobite Maneuvers and Stances Known (IL 10th):
Stancesinertial focus (1st), child of shadowToB (1st), rushing cascade (3rd), hearing the airToB
Strikesanima wave (3rd), death markToB (3rd), greater vita purge 5th
Boosts—burning bladeToB (1st), cloak of deceptionToB (2nd), searing bladeToB (4th),
Countersspiritual resistance (1st), spiritual reflexes (2nd), zephyr danceToB (3rd), spiritual disruption (4th), ki deflecting chop (5th), cardiac recovery (5th)
Other—shadow strideToB (5th)
Disciplines: Desert WindToB, Devoted SpiritToB, Shadow HandToB, Setting SunToB, Stone DragonToB, White TigerToB, Anima River
&#134; Readied maneuver
Spell-Like Abilities
At will—detect magic
2/day—burning swordSC
Abilities Str 18, Dex 22, Con 15, Int 11, Wis 16, Cha 11
SQ tireless, charge energy, aligned strike,
Feats Weapon Finesse, Improved Unarmed Strike, Weapon Focus (unarmed), Sudden RecoveryToB, Travel Devotion CC
Skills Autohypnosis 16, Concentration 15, Jump 17, Knowledge (arcana) 13, Knowledge (martial lore) 13, Tumble 19
Possessions gloves of dexterity (+4), leather armor +1 of displacement, 300gp


Tactics

The Majin is actively seeking battle and destruction. As such, it's easy for him to boost himself before initiating chaos. The Majin's damage routine is based around performing a large number of attacks while boosted. Most of his maneuvers and stances are there to provide with other benefits like defensive options, ranged damage options, mobility or the ability to detect unseen foes.

Facts about "The Majin (3.5e NPC)"
AuthorEromythic +
Challenge Rating10 +
Identifier3.5e NPC +
NameThe Majin +
RaceHuman +
RatingUndiscussed +
SizeMedium +
SummaryAn exotic danger +
TitleThe Majin +
TypeHumanoid +