Fleshwarped | General | Your body has mutated into an abominable form, giving you unusual benefits. | 1st level only, humanoid type | High |
Flexible | General | You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows. | Dex 13+ | Low |
Flexible Achiever | General | You've figured out how to qualify for feats with different ability scores. | None | Moderate |
Flexible Invocation | General | gain an invocation you can exchange for another | invocation class feature | Very High |
Flexing Strike | Fighter | You kill enemies by flexing your muscles. | Bab +6, Improved Unarmed Strike | High |
Flight Mastery | Racial | With enough training and practice your gliding or rudimentary flight ability has now become effective flight. | 6 HD, racial ability to glide or fly speed with average or worse maneuverability. | High |
Flourishing Toughness | General | | Con 15+, Non-Evil Alignement | High |
Flowing Style Counter | Monk | Rather than step away you may strike at your foe. | Monk 3rd, Combat Reflexes, Flowing Style Monk | Very High |
Flowing Style Monk | Monk | Your monastery taught you to be light and agile in combat. | Monk 1st | Very High |
Fluid Dodge | Fighter | The bonus of both the dodge and mobility feat in a single feat. | Dex 13+ | Moderate |
Flurry of Steps | Monk | When you run, you really run. | Fast Movement class feature | Moderate |
Flying Fighter | Fighter, Tactical | Access tactical maneuvers while flying. | Bab +3, must have a fly speed, flyby attack | High |
Flyweight | General | You don't have the eye of the tiger, but you do have the eye of... something. | STR or CON 13, one or more levels in a class which grants Medium or Poor BAB progression | Low |
Focus of the Edgemaster | Mantra, Psionic | While in this mantra, you improve your chances of scoring critical hit and ignore immunity to critical hit. | Improved Critical, Weapon Focus, Autohypnosis or Concentration 8 Ranks | High |
Focused Autohypnosis | General | You gain a +2 bonus on autohypnosis check and may use your Int or Con instead of Wis when making them. | Autohypnosis 4 Ranks | Low |
Focused Energy | General | The destruction you wreak with spells of the chosen energy type increases by leaps and bounds. | Access to a spell or spell-like ability that deals energy damage. | High |
Focused Mind | Psionic | You've learned how to push your psionic talents to the limit. | One Mental Grip strike, Manifester level 1 | Moderate |
Focused Rider | General | You gain a bonus on ride checks, and may grant your animal focus class feature to any creatures you ride. | Hunter’s Animal Focus class feature | Moderate |
Focused Strike | Fighter | You make a single blow, which deal double weapon damage and some additional damage. This scales to triple and quadruple damage at BAB +11 and BAB +16. | BAB +6 | High |
Focused Weapon Defense | Fighter | You gain extra AC against a specific type of weapon. | None | Low |
Focusing Staff | General | You can channel your weapon-like spells through your staff. | Weapon Focus (quarterstaff or short staff) | High |
Fog Bank | Racial | When you blow your horn, you can emit even more fog than others. | Foghorn racial trait., 3 HD | Moderate |
Fog Stalker | Reserve | You can see through fog effects you created. | Ability to cast 2nd level spells. | Very High |
Foghorn | Monstrous, Weather | The fog is deep... | [Air], [Cold], or [Water] subtype or Knowledge Nature 6 ranks and Auran language known | High |
Foliar Efficiency | Racial | Yrthes photosynthesis ability is now more efficient. | Yrthes race, 6 HD | Moderate |
Follow-Up Bash | Fighter | You make a shield bash after a charge or full-attack. | BAB +6, Improved Shield Bash | High |
Font of Power Style | Arcane Combat | Any weapon you use is a +1 magic item, and previous magic items gain an energy effect. Opens up the path of channeling energy in blasts or as augments, among other things. | Fighter level 4, Spellcraft 2 ranks | High |
Fool Me Once | General | Automatically refresh expended counter once per encounter | One martial counter. | High |
Footsore | Salient Ability | Create difficult terrain 10 feet per divine rank away from you. | Divine Rank 1, Minor Travel domain portfolio | High |
Forbidden Knowledge | General | You gain a bonus on knowledge checks and spellcraft checks when dealing with forbidden subjects. You can take wisdom burn to gain a bonus on any knowledge check. | Knowledge (The Planes) 4 ranks, Spellcraft 4 ranks | Moderate |
Forbidden Name | Vile | Your true name is unspeakable, an aberration unto reality, rendering you immune to its lexicon based manipulations. | Evil Alignment, Decipher Script 8 ranks, Knowledge (Arcana), Knowledge (Dungeoneering), or Knowledge (The Planes) 4 ranks | High |
Force Adept | General | You gain a +1 bonus on caster level and DC of evocation [force] spells. | Spell Focus (Evocation) | High |
Force Devastation Wave | General | You can increase the damage dealt by force blast and gain access to a few more form infusions. | Force Blast kineticist blastOA | High |
Force Substitution | Metamagic | You alter an energy spell into a [force] spell. | Any other metamagic feat, Knowledge (arcana) 5 ranks. | Very High |
Forced Regeneration | Monstrous | You greatly empower you regeneration, allowing you to heal and regrow limbs instantly. | Regeneration or Similar Ability | High |
Forcefield Pulse | Reserve | You fire a pulse of protective energy which deal force damage and push creatures away. | Ability to cast 2nd level spells | High |
Forceful Invocation | General | By force of will alone abilities invoked by a warlock can be made more potent, and more deadly. | Access to lesser invocations. | Moderate |
Forceful Strike | General | You add Strength to damage when you normally wouldn't. | Str 13, BAB +1 | High |
Forgebender | Bending | You can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass. | Any three Fire bends, one of which must be Guaranteed Ignition; Any three Earth bends, one of which must be the Bend Metal passive; Strength 15+, Constitution 15+. | High |
Form Mind Fullblade | Psionic | You can shape your mind blade into a larger greatsword with reach, but that cannot be used to take attacks of opportunity with. | Shape Mind Blade | Very High |
Form of the Nosferatu | Vile | You can turn into a hulking horrible creature, granting you raw power if not finesse. | Must have 10 hit dice or more and be a vampire. | High |
Forsaken Barrier | Curse | You have a powerful force field around yourself, but your actual body is quite weak. | One other [Curse] feat. | Very High |
Fortitude Surge | General | Gain a +1 bonus to Fort saves, and once per encounter always succeed on a Fort save... at a price. | +2 base Fort save, Con 13 | High |
Fortunate Fate | General | Whenever you receive a luck bonus increase it by 1 point. | None | Low |
Fortunate Fumble | Luck | You automatically hit on a natural 1. | Bab +1 | High |
Fortunate Son | Luck | Deeply expand the usability of your luck rerolls. | Gambler 10 Levels, Profession (Gambling) 13 Ranks | Very High |
Fossilized Minion | Necromantic Creation | Your skeletal minion has Ancient Power! | Skeletal Minion, Profession (Archeologist or Paleontologist) 8 ranks | High |
Frankenstein Monster | Necromantic Creation | It ALIVE! It ALIVE! | Variant Body Assemblage or other ability to use animate dead innately | Very High |
Fraz-Urb'luu's Duality | Minion | You become like a devil, but not, just like your master Fraz-Urb'luu. | Thrall to Demon (Fraz-Urb'luu) OR Diabolic Disciple (Fraz-Urb'luu) | High |
Free Move | Salient Ability | The deity can move up to its speed once a round as a free action. | Divine Rank 6, Dex 29, Divine Celerity, Run | High |