Weapon (One)

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 One D&D Varied 
SRD5, UA23PHPT8

 [SRD5 OGL/CC-BY][1] 
Your Class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.

Weapon Proficiency[edit]

 [SRD5 OGL/CC-BY][1] 
Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.

Weapon Properties[edit]

 [SRD5 OGL/CC-BY][1] 
Many weapons have special properties related to their use, as shown in the Weapons table.

Ammunition[edit]

 [SRD5 OGL/CC-BY][1] 
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Finesse[edit]

 [SRD5 OGL/CC-BY][1] 
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Heavy[edit]

Summary:[2] You have Disadvantage on your attack rolls with this weapon if:

  • Melee Weapon: Strength < 13
  • Ranged Weapon: Dexterity < 13}

Light[edit]

Summary: [2] When you attack with a light weapon, you can make a additional attack with a different light weapon as a Bonus Action with some limitations.

Loading[edit]

 [SRD5 OGL/CC-BY][1] 
Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.

Range[edit]

 [SRD5 OGL/CC-BY][1] 
A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

Reach[edit]

 [SRD5 OGL/CC-BY][1] 
This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Thrown[edit]

Summary: [2] You can draw and make a Ranged Attack with a weapon with this property. Use the same Ability modifier as when making a Melee attack with it.

Two-­Handed[edit]

 [SRD5 OGL/CC-BY][1] 
This weapon requires two hands when you attack with it.

Versatile[edit]

 [SRD5 OGL/CC-BY][1] 
This weapon can be used with one or two hands. A damage value in parentheses appears with the property — the damage when the weapon is used with two hands to make a melee attack.

Mastery Properties[edit]

Summary: [2] Weapons have a Mastery property that can only be used by characters that have a feature that permits the Mastery property use.

Cleave[edit]

Prerequisite: Melee Weapon, Heavy Property
Summary: [2] This mastery and weapon, it allows you once a turn to, after hitting a creature with a Cleave weapon, to make a free attack against a different, nearby creature with this weapon.

Graze[edit]

Prerequisite: Melee Weapon, Heavy Property
Summary: [2] With this mastery and weapon, it allows you to do your ability modifier damage, even if you miss the target creature.

Nick[edit]

Prerequisite: Light Property
Summary: [2] With this mastery and weapon, you can use the extra attack of the light weapon property without expending a bonus action when you use the Attack action.

Push[edit]

Prerequisite: Heavy, Two-Handed, or Versative Property
Summary: [2] With this mastery and weapon, you can push a target you hit away from you.

Sap[edit]

Prerequisite: No Other Properties
Summary: [2] With this mastery and weapon, you can impose disadvantage on a creature you hit's next attack roll.[3]

Slow[edit]

Prerequisite: None
Summary: [2] With this mastery and weapon, you can temporarily reduce the speed of a {{onelc|Creature} you hit.

Topple[edit]

Template:RefstartPrerequisite: Heavy, Reach, or Versative Property
Summary: [2] With this mastery and weapon, when you hit a creature, you may knock it Prone (Constitution save to avoid being prone).

Vex[edit]

Prerequisite: Ammunition, Finesse, or Light Property
Summary: [2] With this mastery and weapon, a hit on creature grants you advantage on your next attack roll against it.

Improvised Weapons[edit]

 [SRD5 OGL/CC-BY][1] 
Sometimes characters don’t have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the GM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

Silvered Weapons[edit]

 [SRD5 OGL/CC-BY][1] 
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.

List of Weapons[edit]

38 official and unofficial nonmagical weapons.

WeaponKindTypeDamageDamage TypePropertiesMasteryCostWeightAuthor
BattleaxeMartialMelee1d8slashingVersatile (1d10)Topple10 gp4"Varied"
GreataxeMartialMelee1d12slashingHeavy, Two-HandedCleave30 gp7"Varied"
HandaxeSimpleMelee1d6slashingLight, Range (20/60), ThrownVex5 gp2SRD5, ua23phpt5
BlowgunMartialRanged1piercingAmmunition, Loading, Range (25/100)Vex10 gp1"Varied"
LongbowMartialRanged1d8piercingAmmunition, Heavy, Range (150/600), Two-HandedSlow50 gp2"Varied"
ShortbowSimpleRanged1d6piercingAmmunition, Range (80/320), Two-HandedVex25 gp2"Varied"
GreatclubSimpleMelee1d8bludgeoningTwo-HandedPush2 sp10"Varied"
ClubSimpleMelee1d4bludgeoningLightSlow1 sp2"Varied"
Hand CrossbowMartialRanged1d6piercingAmmunition, Light, Loading, Range (30/120)Vex75 gp3"Varied"
Heavy CrossbowMartialRanged1d10piercingAmmunition, Heavy, Loading, Range (100/400), Two-HandedPush50 gp18"Varied"
Light CrossbowSimpleRanged1d8piercingAmmunition, Loading, Range (80/320), Two-HandedSlow25 gp5"Varied"
DaggerSimpleMelee1d4piercingFinesse, Light, Range (20/60), ThrownNick2 gp1"Varied"
DartSimpleRanged1d4piercingFinesse, Range (20/60), ThrownVex5 cp1/4"Varied"
FlailMartialMelee1d8bludgeoningSap10 gp2"Varied"
GlaiveMartialMelee1d10slashingHeavy, Reach, Two-HandedGraze20 gp6"Varied"
HalberdMartialMelee1d10slashingHeavy, Reach, Two-HandedCleave20 gp6"Varied"
Light HammerSimpleMelee1d4bludgeoningLight, Range (20/60), ThrownNick2 gp2"Varied"
MaulMartialMelee2d6bludgeoningHeavy, Two-HandedTopple10 gp10"Varied"
WarhammerMartialMelee1d8bludgeoningVersatile (1d10)Push15 gp2"Varied"
JavelinSimpleMelee1d6piercingRange (30/120), ThrownSlow5 sp2"Varied"
LanceMartialMelee1d10piercingHeavy, Reach, Two-HandedTopple10 gp6UA 2023 Player's Handbook Playtest 5, "Varied"
MaceSimpleMelee1d6bludgeoningSap5 gp4"Varied"
MorningstarMartialMelee1d8piercingSap15 gp4"Varied"
MusketMartialRanged1d12piercingAmmunition, Loading, Range (40/120), Two-HandedSlow500 gp10UA 2023 Player's Handbook Playtest 5, "Varied"
PikeMartialMelee1d10piercingHeavy, Reach, Two-HandedPush5 gp18"Varied"
PistolMartialRanged1d10piercingAmmunition, Loading, Range (30/90)Vex250 gp3UA 2023 Player's Handbook Playtest 5, "Varied"
QuarterstaffSimpleMelee1d6bludgeoningVersatile (1d8)Topple2 sp4"Varied"
SickleSimpleMelee1d4slashingLightNick1 gp2"Varied"
SlingSimpleRanged1d4bludgeoningAmmunition, Range (30/120)Slow1 sp"Varied"
SpearSimpleMelee1d6piercingRange (20/60), Thrown, Versatile (1d8)Sap1 gp3"Varied"
GreatswordMartialMelee2d6slashingHeavy, Two-HandedGraze50 gp6"Varied"
LongswordMartialMelee1d8slashingVersatile (1d10)Sap15 gp3"Varied"
RapierMartialMelee1d8piercingFinesseVex25 gp2"Varied"
ScimitarMartialMelee1d6slashingFinesse, LightNick25 gp3"Varied"
ShortswordMartialMelee1d6piercingFinesse, LightVex10 gp2"Varied"
TridentMartialMelee1d8piercingRange (20/60), Thrown, Versatile (1d10)Topple5 gp4Varied, "Varied"
War PickMartialMelee1d8piercingVersatile (1d10)Sap5 gp2"Varied", UA 2023 Player's Handbook Playtest 8
WhipMartialMelee1d4slashingFinesse, ReachSlow2 gp3UA 2023 Player's Handbook Playtest 5, "Varied"

Sources and Notes[edit]

see individual weapon

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 SRD5:
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 WotC RPG Team (27 November 2023). UA 2023 Player's Handbook Playtest 8. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Cite error: Invalid <ref> tag; no text was provided for refs named ua23phpt5
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The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

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