Rogue (One)
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see Rogue (disambiguation). |
Rogue [1] class (pointer)
Class Group: Experts
Primary Abiliy: Dexterity
Unofficial Description: Rogues are experts in skills, damage evasion, and sneak attacks.[1]
Level | Proficiency Bonus |
Class Features | Sneak Attack |
---|---|---|---|
1st | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
2nd | +2 | Cunning Action | 1d6 |
3rd | +2 | Rogue Subclass | 2d6 |
4th | +2 | Feat | 2d6 |
5th | +3 | Uncanny Dodge | 3d6 |
6th | +3 | Subclass Feature | 3d6 |
7th | +3 | Expertise | 4d6 |
8th | +3 | Feat | 4d6 |
9th | +4 | Evasion | 5d6 |
10th | +4 | Feat, Subclass Feature | 5d6 |
11th | +4 | Reliable Talent | 6d6 |
12th | +4 | Feat | 6d6 |
13th | +5 | Subtle Strikes | 7d6 |
14th | +5 | Subclass Feature | 7d6 |
15th | +5 | Slippery Mind | 8d6 |
16th | +5 | Feat | 8d6 |
17th | +6 | Elusive | 9d6 |
18th | +6 | Stroke of Luck | 9d6 |
19th | +6 | Feat | 10d6 |
20th | +6 | Epic Boon | 10d6 |
Creating a Rogue
[1] Class Group: Experts
Primary Ability: Dexterity
To create a Rogue, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Rogue” section.
Then look at the Rogue table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Rogue Class Features” section.
Hit Points
Hit Dice: 1d8 per Rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier
Proficiencies
Saving Throws: Dexterity, Intelligence.
Skills: Choose 4 from Acrobatics, Investigation, Sleight of Hand, Stealth (or choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth).
Weapons: Simple Weapons, Martial Weapons that have the Finess Property
Tools: Thieves' Tools
Armor Training
Light Armor
Starting Equipment
As a 1st-level character, you start with the following equipment, or you can forgo it and spend 110 GP on equipment of your choice. Arrows (20), Burglar's Pack, Dagger (2), Leather Armor, Quiver, Shortbow, Shortsword, Thieves' Tools, 18 gp
Multiclassing and the Rogue
If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Rogue as one of your Classes.
Ability Score Minimum. 13 Dexterity
Proficiencies. Thieves' Tools and one Skill.
Armor Training. Light Armor Training
Spell Slots. None.
Rogue Class Features
As a Rogue, you gain the following Class Features when you reach the specified levels in this Class. These features are listed on the Rogue table.
Expertise
1st and 7th Level
Summary: Double Proficiency in two Skills.[1]
Sneak Attack
1st Level
Summary: Bonus damage (see Sneak Attack on Rogue table), once per Turn if you have Advantage or ally within 5 feet of the target.[1]
Thieves' Cant
1st level
Summary: You know Thieves’ Cant and one other Language.[1]
Cunning Action
2nd Level
Summary: Can use a Bonus Action to Dash, Disengage, or Hide.[1]
Rogue Subclass
3rd Level (features at 3rd, 6th, 10th, 14th)
Summary: Choose a Rogue Subclass.[1]
List of Rogue Subclasses
4 official and unofficial Rogue subclasses.
Subclass | Summary | Canon | Source |
---|---|---|---|
Arcane Trickster | These rogues have learned Arcane magic to augment their abilities. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Assassin | This Rogue specializes in dispatching enemies through guile, stealth, and sometimes poison. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Swashbuckler | These Rogues focus on dueling and stylized attack. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Thief | This rogue subclass specializes in stealth and quick actions. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Feat
4th, 8th, 12th, 16th, 19th Levels
Summary: Gain a Feat (Ability Score Improvement Feat or another). [1]
Uncanny Dodge
5th Level
Summary: If you are hit by an Attack Roll, you may use your Reaction to halve (round down) the damage.[1]
Evasion
9th Level
Summary: When you attempt a Dexterity Saving Throw to halve damage, you take no damage if you succeed or half (round down) damage if you fail.[1]
Reliable Talent
11th Level
Summary: If you are Proficient with a Skill or Tool, your d20 roll has a floor of 10.[1]
Subtle Strikes
13th Level
Summary: If an ally is within 5 feet of a target, you gain Advantage on attacks against that target.[1]
Slippery Mind
15th Level
Summary: Gain Proficiency in Wisdom and Charisma Saving Throws.[1]
Elusive
17th Level
Summary: If you are not Incapacitated, enemies cannot gain Advantage against you.[1]
Stroke of Luck
18th Level
Summary: Once per Rest, if you fail a d20 Test, replace the roll with a 20.[1]
Epic Boon
20th Level
Summary: Gain Epic Boon Feat (Epic Boon of Undetectability suggested).[1]
Sources and Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 summarized from — Jeremy Crawford, with Christopher Perkins, Ray Winninger (29 September 2022). UA 2022 Expert Classes. (Dungeons and Dragons One D&D) Wizards of the Coast. © Wizards of the Coast (used under 'fair use' clause). Descriptions are unofficial summaries.
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