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Otherworldly Steed (One)

Revision as of 17:43, 1 August 2023 by Rlyehable (talk | contribs) (updated for UA 2023 PH Playtest 6)
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Noncanon

This creature is conjured via the Find Steed spell.

Otherworldly Familiar (pointer) [1]
Large Celestial, Fey, or Fiend (Choose when Casting the Spell), Neutral
Armor Class: calculated (natural armor)
Hit Points: calculated
Speed: 60 ft., Fly 60 ft. (requires 4th-level spell or higher)
STR DEX CON INT WIS CHA
Senses: passive Perception 11
Languages: Telepathy 1 mile (only between you and the steed)
Challenge: ( xp)Proficiency Bonus (PB): equals your bonus

Features

Life Bond.

Actions

Otherworldly Slam. Melee Spell Attack

Bonus Actions

Fey Step (Fey Only; Recharges after a Long Rest).

Fell Glare (Fiend Only; Recharges after a Long Rest).

Healing Touch (Celestial Only; Recharges after a Long Rest).


Sources and NotesEdit

  1. Jeremy Crawford, WotC Development Team (29 June 2023). UA 2023 Player's Handbook Playtest 6. (Dungeons and Dragons One D&D) Wizards of the Coast. © Wizards of the Coast (used under 'fair use' clause).

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