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Combat Cane (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 11-10-15
Status: Complete
Editing: Clarity edits only please
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Combat Cane

Martial One-Handed Melee

Cost: 30 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: 20/x2
Range Increment: 10'
Weight2: 3 lbs
Type3: Bludgeoning
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A walking cane designed to act as a deadly weapon, at its most simple it is merely a club and may be used as such as a simple weapon. However those with proficiency unlock a its potential as a weapon, gaining the following abilities.

Grapple Line: The base of the cane secretly holds 50 ft of strong silk thread. When deployed (a move action) you can use the cane as a grappling hook. If thrown while the thread is deployed, you can yank your weapon back to your hand as a free action. Using the weapon in this way requires two hands (though it is still thrown as if a one-handed weapon), and all attacks with the thread deployed take a −2 penalty.

Hook Hand: You have enough mobility to use the hook at the end of the cane as if it were a hook hand. You can perform any activity with the combat cane that you can with your hand (including somatic components and picking up items), provided it does not require thumbs. You take a −4 penalty to any checks involving the use of this makeshift hand, but the cane's length applied to non-combat activities effectively gives you +5 ft reach.

Hook Pull: You can make a grapple attempt without provoking attacks of opportunity using your combat cane to start the grapple. You may also use the combat cane one-handed in a grapple without taking the −4 penalty, even though it is not a light weapon. If you have Improved Grapple, you can instead choose to start a grapple on a successful attack as if you had Improved Grab. If you are using grapple line, you can grapple at range, but you take a −2 penalty on grapple checks and if you fail to grapple, the opponent can immediately try to grapple you. You can choose to drop your weapon instead of being grappled.

Due to its hooked shape, the combat cane offers a +4 bonus to disarm checks. Because it looks like a simple cane, you gain a +15 bonus on Disguise checks for it not to appear as a weapon. Lastly, when used for support, you gain +4 stability, as the dwarf racial ability, and it stacks with actual stability.



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