Safehouse (3.5e Equipment)
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SafehouseEdit
We'll be safe in here.
Those who wear this armor automatically benefit from the effect of sanctuary at the start of combat (even during a surprise round) with a DC of 11 + your highest mental ability modifier.
In addition, over the course of 10 minutes, you can cause your armor to transform into a protective domicile from which you and others can rest. This duplicates the effect of secure shelter and creatures within benefit from your sanctuary effect while inside and within 15 ft outside the shelter. The shelter is composed from your armor and superficially resembles it, so you are unarmored while using this ability. Your armor returns to its normal form as a move action, or automatically if you go farther than 15 ft from the shelter.
Moderate Conjuration; CL 7th; Craft Magic Arms and Armor, sanctuary, secure shelter; Price: 6000 gp.
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