Open main menu

Dungeons and Dragons Wiki β

Searing Foehn (3.5e Maneuver)

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-31-11
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Searing Foehn
Desert Wind (Stance)
Level: 2
Prerequisite: Need one Desert Wind maneuver
Initiation Action: Swift Action
Range: Personal
Target: Self

Your flaming sword turned bright blue and raged with a heat unnatural, channeling all your spiritual force through every attack.

When you enter this stance, any fire damage you deal is more potent. While in this stance, your fire attacks are so hot that they ignore the fire resistance of creatures affected, and creatures with immunity to fire damage instead take one-half the normal damage dealt.

This applies to both maneuvers and magical items, such as a +1 flaming longsword. It can be used on magical attacks, but only up to spells up to 1/2 your initiator level. This maneuver is extraordinary, though the attacks which use fire damage are often supernatural.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv