Volt Absorb (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Volt Absorb [Monstrous]
Prerequisites: Immunity to ElectricityBenefit: As an immediate action, you can absorb incoming electricity. When doing so your square counts as total cover for the area of effects which deals electricity damage, but not any other source of damage.
After absorbing electricity, you gain 2 points of temporary hit points for each 5 points of electricity damage that would have been dealt to you (ignoring your immunity and resistance), up to a maximum of 2 temporary hit points per HDs. These temporary hit points are lost at the rate of 1 per round, and overlap with other temporary hit points gained by this feat. You gain no benefits when using this feat to absorb electricity damage coming from you, since it is your very own energy to begin with.
Additionally as a touch attack, you may drain electricity from an creature or object powered by electricity (such as a robot). This acts as the vampiric touch with a caster level equal to your character level, which ignores the normal immunity of constructs and objects. An object or system destroyed by this effect is simply made inert until its circuit is repaired.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
---|