Monstrous (3.5e Feat Type)
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[Monstrous] Feats[edit]
Monstrous feats are for non-humanoid characters.
Monstrous Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Abundant Spell-like Ability | You gain two additional uses of a spell-like ability. | Must possesses a spell-like ability, usable at least twice per day | High |
Adamantine Skin | Increase DR/Adamantine and sunder weapons on contact. | Inherent DR/Adamantine | High |
Adamantine Stomach | Those you swallow won't be getting out. | Con 15, Swallow Whole | Moderate |
Adaptive Energy Resistance | When the creature takes enegy damage, its body changes to resist to that destructive energy. | Must be corporeal, Must have an Energy Resistance | Moderate |
Alignment Heritage | Gain an alignment subtype. | 1st level only | Very High |
Amphibious | Gain the Amphibious special quality. | Air breathing creature with a swim speed or water breathing creature with a land speed. | High |
Anger Point | Getting punched in the face makes you angry. More than it pisses most people off, that is. | None | Moderate |
Antimagic Gaze | Where you look, the magic disappears | Must have eyes, Must able to see | High |
Arena Trap | Radiate a dimensional anchor effect. | Knowledge The Planes 10 ranks, caster level 1st | Very High |
Artificial Meldshaper | Use Wisdom instead of Constitution to shape soulmelds | Con -, Int 3, Construct Type | Low |
Augment Shielding | Your shields become stronger than normal. | Must have the shield special quality. | High |
Bad Moon Rising | You are a creature of the night. It makes you more durable and puts you in a good mood. | Shapechanger Subtype | Moderate |
Battle Armour | People are lucky to even dent you. | Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon Traits | High |
Breath Weapon Substitution | Change what element your breath weapon produces. | Breath Weapon which deals damage | Moderate |
Burst of Wrath | When the creature takes a critical hit, it enters in a powerful wrath. | Any non-Good alignment, Must have an Intelligence score, Must have a Constitution score, BAB +6 | High |
Clear Sky | The surrounding weather around you is always calm. | Knowledge Nature 6 ranks | Moderate |
Cursed Body | Prevent creatures from using the same trick on you twice, and curse them if you drop. | Undead type or Incorporeal subtype. | High |
Cute Charm | Use cuteness as a special defence | None | High |
Deathless Energy Drain Immunity | You regain the immunity to Energy Drain from when you became a Redeemed Undead and gained the Deathless Subtype | Redeemed Undead | Moderate |
Deep Breath | You can take a deep breath to make a very destructive breath weapon | Dragon Race, Breath Weapon, Character level 8+ | Very High |
Delta Stream | The mysterious air current blows on regardless! | [Air] subtype or Knowledge (nature) 6 ranks and speak Auran. | High |
Devastating Claws | Claws attacks become more efficient. | Must have a Claw attack, Str 15+, BAB +6 | Moderate |
Drizzle | The surrounding weather around you is always raining. | [Water] subtype or Knowledge Nature 6 ranks and Aquan language known | High |
Drought | The surrounding weather around you is always dry and arid. | [Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language known | High |
Dry Skin | Recover hp when wet, or lose hp when dry. | [Water] subtype. | High |
Drying Sandstorm | Turn a simple earth creature to a deadly earth creature. | (Earth) Subtype, 8 HD or more, Huge size or more, must have a Constitution Score | High |
Eerie Emanation | Gain a spooky aura of undeath which invokes various effects. | Undead type or Incorporeal Subtype | High |
Elemental Heritage | Gain an elemental subtype. | 1st level only | Very High |
Energy Bite | Deal extra energy damage with your bite | energy breath weapon, Bite attack or feral strike (bite) | Moderate |
Exotic Dragon | You are not a usual kind of dragon, and have a weird breath weapon. | Dragon Race | Very High |
Extra Supplemental Trait | You are an even more specialized beast than your normal cousins. | Mythic Beast Paragon level 2 | High |
Facial Lance | You have a lance sticking out of your face. The sharp end is away from you, which works out pretty nicely. | Beast Type or Celestial Type or Dragon Type | High |
Fey Pact | You recognize the power that words freely said hold. | Fey or Outsider Type | Unquantifiable |
Foghorn | The fog is deep... | [Air], [Cold], or [Water] subtype or Knowledge Nature 6 ranks and Auran language known | High |
Forced Regeneration | You greatly empower you regeneration, allowing you to heal and regrow limbs instantly. | Regeneration or Similar Ability | High |
Freezing Breeze | Turn a simple cold creature to a deadly cold creature. | (Cold) Subtype, 8 HD or more, Huge size or more, must have a Constitution Score | High |
Gorgonzola's Gaze | Gaze attack that turns targets into cheese. | Eyes, Not Blind | High |
Grafted Arsenal | You gain inbuilt weapon inside your arms. | Must be corporeal. | Moderate |
Greater Scent | Your scent improves to be better blindsense, and a bit of blindsight. | Scent ability, Improved Scent, Survival 9 ranks | High |
Greedy Leech Bite | Recover more HP by biting a foe | Must have a bite attack, Leech Bite, BAB +9 | High |
Gremlin Aura | You have a strange aura of misfortune around you, which cause strange an unusual events. | Fey Type | Very High |
HM Slave | Gain a various array of utilitarian powers, | None | Moderate |
Headbutt | You have a big bony head, or perhaps tough antlers or curled horns, ideal for getting your face in other people's business. | Beast Type or Dragon Type or Elemental Type or Fey Type or Fiend Type | High |
Hellfire Breath | You can make your fire burn hotter than anything, but at a price | breath weapon that deals fire damage, 9 HD | High |
Hellflare Breath | You can supercharge your breath at the cost of your health. | Must possess a breath weapon which deal damage. | Very High |
Horn Gore | You're |
Magical Beast Type or Dragon Type or Outsider (Evil) Type | High |
Human Shape | You can change in a particular human from despite being a monster. | Aberration, Dragon, Monstrous Humanoid or Outsider Type | Moderate |
Hydration | While in water, you have your status effects washes away. | [Water] subtype. | Very High |
Improve Breath Weapon | Your breath weapon damage increases. | Breath Weapon which deals damage, Con 15 | Moderate |
Improved Energy Bite | Makes your elemental bite even stronger. | Energy Bite, HD 10 | High |
Improved Exotic Breath Weapon | Your breath weapon has the signature effects of dragons of your kind | Exotic Dragon, Character Level 6+ | Very High |
Improved Flyby Attack | Make a full attack along any part of your move while flying. | fly speed, flyby attack, 9HD | High |
Improved Hellfire Breath | You can make your fire burn hotter than anything, but at a price | hellfire breath, 12 HD | High |
Improved Ink Sac | Improved capacity and ability for the ink sac graft. | A natural or grafted ink sac | Moderate |
Improved Magma Blood | Your blood boil so hot that you no longer fear cold, your flames also burn hotter. | Magma Blood | High |
Improved Rapid Natural Attack | Give natural weapons a full set of iterative attacks. | BAB +11, at least one natural weapon, Rapid Natural Attack. | Moderate |
Improved Scent | Your scent improves to become more like blindsense. | Scent ability, Survival 4 ranks | High |
Increase Size | You grow one size category larger. | 5 HD, Construct Type, Giant Type, Magical Beast Type or Outsider Type | Very High |
Jagged Edge | Gain a rough skin or spines which deal damage to those attacking or grappling you. | Con 15, +1 of natural armor or greater | Moderate |
Leech Bite | Bite a foe, heal your wounds | Must have a bite attack, BAB +6 | High |
Level Adjustment Adjustment | Must have a Level Adjustment. | High | |
Levitate | Gain a hover speed. | [Air] subtype, or knowing at least one [Air] spell | Moderate |
Lightning Rod | You attract and absorb electricity | Inherent resistance to electricity 10 or more | Very High |
Liquid Ooze | Vampiric effects harm the attacker instead of healing them, and might apply a poison to them if you possess one. | Poison Use or possess a natural poison special attack. | Moderate |
Magma Blood | Ignore side effects of certain cold effects, and deal fire damage to attackers. | [Fire] subtype. | Moderate |
Many Eyes | Gain all around vision with all its benefits | None | High |
Medusa's Eye | You gain the power to partly petrify your opponents. | Exposure to a flesh to stone spell. | High |
Monstrous Training | You gain class level benefits from racial hit dice. | must have two or more Racial Hit Dice., 1st Level Only | Unquantifiable |
Muscle Memory | Your body can move on its own when you're otherwise unable. | Con 15 or Regeneration or Undead type | Low |
Painful Energy Charge | A creatures's Energy Charge ability can now harm the living and the undead. | Energy Charge | Moderate |
Phantom Trespass | you can drift through objects larger than you with ghostly ease | incorporeal subtype | High |
Poison Point | Just attacking you is enough to poison others. | Con 13 | Very High |
Preferred Humanoid Shape | You can shape change into a single humanoid form chosen when this feat is taken. | 1st Level Only, Aberration, Dragon, Giant, Magical Beast or Outsider Type | Moderate |
Prehensile Tail | You gain a prehensile tail. | None | Moderate |
Pressure | Your spiritual presence wears people down faster than normal, expending their resources at an accelerated rate. | Cha 13 | Unquantifiable |
Project Breath Weapon | You can turn you breath weapon into a fireball. | Must possess a breath weapon | High |
Pushing Breath Weapon | Your breath weapon push away those who fail to resist it. | Must possess a breath weapon | High |
Quadrupedal | Make a creature quadrupedal | Must not already have four legs or more | High |
Quaking Terror | Some monsters use their raw strength and charismatic power to deal with threats against them. | Frightful Presence, Str 25, Cha 25, Gargantuan size or more, Must be corporeal, Must be quadruped (or more) | High |
Rage Point | When you get hit you get really really angry. | Anger Point | High |
Rapid Natural Attack | Give natural weapons iterative attacks. | BAB +6, at least one natural weapon. | Moderate |
Remote Limbs | You can control your limbs if they have been lopped off, and put them on again. | Regeneration or Undead Type | Unquantifiable |
Reverse Breath Weapon | Your breath weapon drag creatures toward you., straight into your jaw. | Must possess a breath weapon | High |
Rock Head | Your head is very hard | Con 13, Endurance or Great Fortitude | High |
Sandstream | The surrounding weather around you is always in a sandstorm. | [Earth] or [Air] subtype, or Knowledge Nature 9 ranks and Auran or Terran language known | Very High |
Scalable Growth | Grow and grow again, becoming tougher and stronger. | Str 21+, Con 21+, Int 17+, Maximized Growth, Toughness | High |
Scaling Breath Weapon | Your breath weapon now scales with your HD | Breath weapon which deals damage, 9 HD | Moderate |
Scaling Breath Weapon, Greater | Your breath weapon dice now equal your HD | scaling breath weapon, 15 HD | High |
Scaling Dragon Breath | This feat greatly improve upon your breath weapon. | None | Very High |
Scorching Fog | Turn a simple fire creature to a deadly fire creature. | (Fire) Subtype, Huge size or more, must have a Constitution Score, 8 HD or more | High |
Secondary Arms | Your secondary arms are as powerful as your primary, and can do everything they can. | A second pair of arms, which is weaker than your primary arms in function., such as the Qua-Vel | High |
Shapechanger's Cohesion | Fall asleep, become goo. | Shapechanger Subtype | Low |
Shapechanger's Rejuvenation | Concentrate for a minute to start slowly healing. | Shapechanger Subtype, Constitution 15 | High |
Sharky | Be part shark. Get shark powers. | Corporeal | High |
Sharky, Improved | Be part shark. Get improved shark powers. | Corporeal, Sharky | High |
Shoop da Whoop | Your breath weapon cone becomes a line. You can charge it up to deal extra damage and push opponents back. | A breath weapon. | High |
Shrug it Off | Endurance, Die Hard | Very High | |
Skin of the Aurora Veil | Inflict a sudden and violent counterattack to the casters who attempt to damage the creature by spell. | Dragon Type, Elemental Type, OR Magical Beast Type, Con 25, +10 or more natural armor bonus to AC, Able to cast at least one spell or spell-like ability. | High |
Snatch, Variant | You are able to snatch an opponent with your natural attack, which open unique grappling option. | Large Size or Larger or Improved Grapple | High |
Sniper Breath Weapon | Your breath weapon becomes a very long distance ray. | Breath Weapon, Con 13, Spot 6 ranks | Moderate |
Spell Devour | Turn a Spell Immunity to a constant spell devouring ability | Spell Immunity, 12 HD or more | High |
Sphere Focus | You can draw on the power of a specific Sphere more easily. | Access to at least one Sphere | Moderate |
Spiritual Arsenal | You are able to manifest a weapon instead of your slam attacks. | Must be a spiritualist's phantom | None Assigned |
Sticky Breath Weapon | Your breath weapon stick to creature and immobilize them. | Must possess a breath weapon | High |
Stinging Charge | When you charge or dive you make a deadly sting attack. | Must possess a sting attack. | High |
Superior Scent | Your scent improves to the point you can smell text. | Scent ability, Improved Scent, Greater Scent, Survival 15 ranks | High |
Toxic Corrosion | Your poison can eat through dead flesh, wood and even metal. This allows it to affect creatures normally immune to poison. | Poison Use or possess a natural poison special attack. | High |
Vital Spirit | You never sleep. Like an elf. | None | Moderate |
Walking Winter | You constantly bring hail, snow and cold winds. You don't get invited to beach parties. | [Cold] subtype, or Knowledge Nature 6 ranks and Aquan or Auran language known | High |
Wartrained Companion | A feat for animal companions, special mounts, etc. They share proficiencies with their master. | Must be an animal companion, special mount, or similar creature | Moderate |
Weapon Breakage | Your skin becomes harder than weapons, and this incredible defense can breaks them. | Have a natural armor bonus to AC of +5 or more | High |
Wing Block | use your wings as a shield against physical attacks while on the ground | 6HD or greater, medium size or larger, wings, natural armor bonus of +3 or greater | Moderate |
Wraith Sight | See invisible and ethereal creatures while invisible in your darkvision range. | Darkvision | High |
Scaling Monstrous Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Chainsaw Fiend | Take one feat. Be lots of chainsaws. Get lots of chainsaw powers. | None | Very High |
Constricting Tail | You have a serpentine tail that allows you to squeeze the life from your enemies. | None | High |
Extra Arms, Red Rob Version | You have more arms than is normal for your race. | None | Very High |
Natural Weaponry | As your body grows, all of your Natural Weapons gain power along with it. | None | Very High |
Shapechanger's Rejuvenation, Scaling | Gain out-of-combat HP regeneration at low HD and Fast Healing at higher HD. | Shapechanger Subtype, Constitution 15 | Very High |
Sharky, Scaling | Take one feat. Be lots of shark. Get lots of shark powers. | Corporeal | Very High |
Spines of Fury, Red Rob Version | Barbed spines cover your body. | None | Very High |
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Facts about "Monstrous (3.5e Feat Type)"
Summary | Monstrous feats are for non-humanoid characters. + |