Monstrous (3.5e Feat Type)

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[Monstrous] Feats[edit]

Monstrous feats are for non-humanoid characters.

 

Monstrous Feats

Feat Summary Prerequisites Balance Point
Adamantine Skin Increase DR/Adamantine and sunder weapons on contact. Inherent DR/Adamantine High
Adamantine Stomach Those you swallow won't be getting out. Con 15, Swallow Whole Moderate
Alignment Heritage Gain an alignment subtype. 1st level only Very High
Anger Point Getting punched in the face makes you angry. More than it pisses most people off, that is. None Moderate
Arena Trap Radiate a dimensional anchor effect. Knowledge The Planes 10 ranks, caster level 1st Very High
Artificial Meldshaper Use Wisdom instead of Constitution to shape soulmelds Con -, Int 3, Construct Type Low
Augment Shielding Your shields become stronger than normal. Must have the shield special quality. High
Bad Moon Rising You are a creature of the night. It makes you more durable and puts you in a good mood. Shapechanger Subtype Moderate
Battle Armour People are lucky to even dent you. Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon Traits High
Breath Weapon Substitution Change what element your breath weapon produces. Breath Weapon which deals damage Moderate
Clear Sky The surrounding weather around you is always calm. Knowledge Nature 6 ranks Moderate
Cursed Body Prevent creatures from using the same trick on you twice, and curse them if you drop. Undead type or Incorporeal subtype. High
Cute Charm Use cuteness as a special defence None High
Deathless Energy Drain Immunity You regain the immunity to Energy Drain from when you became a Redeemed Undead and gained the Deathless Subtype Redeemed Undead Moderate
Deep Breath You can take a deep breath to make a very destructive breath weapon Dragon Race, Breath Weapon, Character level 8+ Very High
Delta Stream The mysterious air current blows on regardless! [Air] subtype or Knowledge (nature) 6 ranks and speak Auran. High
Drizzle The surrounding weather around you is always raining. [Water] subtype or Knowledge Nature 6 ranks and Aquan language known High
Drought The surrounding weather around you is always dry and arid. [Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language known High
Dry Skin Recover hp when wet, or lose hp when dry. [Water] subtype. High
Eerie Emanation Gain a spooky aura of undeath which invokes various effects. Undead type or Incorporeal Subtype High
Elemental Heritage Gain an elemental subtype. 1st level only Very High
Exotic Dragon You are not a usual kind of dragon, and have a weird breath weapon. Dragon Race Very High
Extra Supplemental Trait You are an even more specialized beast than your normal cousins. Mythic Beast Paragon level 2 High
Facial Lance You have a lance sticking out of your face. The sharp end is away from you, which works out pretty nicely. Beast Type or Celestial Type or Dragon Type High
Foghorn The fog is deep... [Air], [Cold], or [Water] subtype or Knowledge Nature 6 ranks and Auran language known High
Forced Regeneration You greatly empower you regeneration, allowing you to heal and regrow limbs instantly. Regeneration or Similar Ability High
Gorgonzola's Gaze Gaze attack that turns targets into cheese. Eyes, Not Blind High
Grafted Arsenal You gain inbuilt weapon inside your arms. Must be corporeal. Moderate
HM Slave Gain a various array of utilitarian powers, None Moderate
Headbutt You have a big bony head, or perhaps tough antlers or curled horns, ideal for getting your face in other people's business. Beast Type or Dragon Type or Elemental Type or Fey Type or Fiend Type High
Hellfire Breath You can make your fire burn hotter than anything, but at a price breath weapon that deals fire damage, 9 HD High
Hellflare Breath You can supercharge your breath at the cost of your health. Must possess a breath weapon which deal damage. Very High
Horn Gore You're hornyhorned and bullish. Beast Type or Dragon Type or Fiend Type High
Hydration While in water, you have your status effects washes away. [Water] subtype. Very High
Improve Breath Weapon Your breath weapon damage increases. Breath Weapon which deals damage, Con 15 Moderate
Improved Exotic Breath Weapon Your breath weapon has the signature effects of dragons of your kind Exotic Dragon, Character Level 6+ Very High
Improved Flyby Attack Make a full attack along any part of your move while flying. fly speed, flyby attack, 9HD High
Improved Hellfire Breath You can make your fire burn hotter than anything, but at a price hellfire breath, 12 HD High
Improved Magma Blood Your blood boil so hot that you no longer fear cold, your flames also burn hotter. Magma Blood High
Improved Rapid Natural Attack Give natural weapons a full set of iterative attacks. BAB +11, at least one natural weapon, Rapid Natural Attack. Moderate
Jagged Edge Gain a rough skin or spines which deal damage to those attacking or grappling you. Con 15, +1 of natural armor or greater Moderate
Level Adjustment Adjustment Must have a Level Adjustment. High
Levitate Gain a hover speed. [Air] subtype, or knowing at least one [Air] spell Moderate
Lightning Rod You attract and absorb electricity Inherent resistance to electricity 10 or more Very High
Liquid Ooze Vampiric effects harm the attacker instead of healing them, and might apply a poison to them if you possess one. Poison Use or possess a natural poison special attack. Moderate
Magma Blood Ignore side effects of certain cold effects, and deal fire damage to attackers. [Fire] subtype. Moderate
Medusa's Eye You gain the power to partly petrify your opponents. Exposure to a flesh to stone spell. High
Monstrous Training 1st level Only, must have two or more Racial Hit Dice. Unquantifiable
Muscle Memory Your body can move on its own when you're otherwise unable. Con 15 or Regeneration or Undead type Low
Painful Energy Charge A creatures's Energy Charge ability can now harm the living and the undead. Energy Charge Moderate
Phantom Trespass you can drift through objects larger than you with ghostly ease incorporeal subtype High
Poison Point Just attacking you is enough to poison others. Con 13 Very High
Preferred Humanoid Shape You can shape change into a single humanoid form chosen when this feat is taken. 1st Level Only, Aberration, Dragon, Giant, Magical Beast or Outsider Type Moderate
Prehensile Tail You gain a prehensile tail. None Moderate
Pressure Your spiritual presence wears people down faster than normal, expending their resources at an accelerated rate. Cha 13 Unquantifiable
Project Breath Weapon You can turn you breath weapon into a fireball. Must possess a breath weapon High
Pushing Breath Weapon Your breath weapon push away those who fail to resist it. Must possess a breath weapon High
Rage Point When you get hit you get really really angry. Anger Point High
Rapid Natural Attack Give natural weapons iterative attacks. BAB +6, at least one natural weapon. Moderate
Remote Limbs You can control your limbs if they have been lopped off, and put them on again. Regeneration or Undead Type Unquantifiable
Reverse Breath Weapon Your breath weapon drag creatures toward you., straight into your jaw. Must possess a breath weapon High
Rock Head Your head is very hard Con 13, Endurance or Great Fortitude High
Sandstream The surrounding weather around you is always in a sandstorm. [Earth] or [Air] subtype, or Knowledge Nature 9 ranks and Auran or Terran language known Very High
Scaling Breath Weapon Your breath weapon now scales with your HD Breath weapon which deals damage, 9 HD Moderate
Scaling Breath Weapon, Greater Your breath weapon dice now equal your HD scaling breath weapon, 15 HD High
Scaling Dragon Breath This feat greatly improve upon your breath weapon. None Very High
Secondary Arms Your secondary arms are as powerful as your primary, and can do everything they can. A second pair of arms, which is weaker than your primary arms in function., such as the Qua-Vel High
Shapechanger's Cohesion Fall asleep, become goo. Shapechanger Subtype Low
Shapechanger's Rejuvenation Concentrate for a minute to start slowly healing. Shapechanger Subtype, Constitution 15 High
Sharky Be part shark. Get shark powers. Corporeal High
Sharky, Improved Be part shark. Get improved shark powers. Corporeal, Sharky High
Shoop da Whoop Your breath weapon cone becomes a line. You can charge it up to deal extra damage and push opponents back. A breath weapon. High
Shrug it Off Endurance, Die Hard Very High
Snatch, Variant You are able to snatch an opponent with your natural attack, which open unique grappling option. Large Size or Larger or Improved Grapple High
Sniper Breath Weapon Your breath weapon becomes a very long distance ray. Breath Weapon, Con 13, Spot 6 ranks Moderate
Sphere Focus You can draw on the power of a specific Sphere more easily. Access to at least one Sphere Moderate
Sticky Breath Weapon Your breath weapon stick to creature and immobilize them. Must possess a breath weapon High
Stinging Charge When you charge or dive you make a deadly sting attack. Must possess a sting attack. High
Vital Spirit You never sleep. Like an elf. None Moderate
Walking Winter You constantly bring hail, snow and cold winds. You don't get invited to beach parties. [Cold] subtype, or Knowledge Nature 6 ranks and Aquan or Auran language known High
Wartrained Companion A feat for animal companions, special mounts, etc. They share proficiencies with their master. Must be an animal companion, special mount, or similar creature Moderate
Wing Block use your wings as a shield against physical attacks while on the ground 6HD or greater, medium size or larger, wings, natural armor bonus of +3 or greater Moderate
Wraith Sight See invisible and ethereal creatures while invisible in your darkvision range. Darkvision High
 

Scaling Monstrous Feats

Feat Summary Prerequisites Balance Point
Constricting Tail You have a serpentine tail that allows you to squeeze the life from your enemies. None High
Extra Arms, Red Rob Version You have more arms than is normal for your race. None Very High
Natural Weaponry As your body grows, all of your Natural Weapons gain power along with it. None Very High
Shapechanger's Rejuvenation, Scaling Gain out-of-combat HP regeneration at low HD and Fast Healing at higher HD. Shapechanger Subtype, Constitution 15 Very High
Sharky, Scaling Take one feat. Be lots of shark. Get lots of shark powers. Corporeal Very High
Spines of Fury, Red Rob Version Barbed spines cover your body. None Very High



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SummaryMonstrous feats are for non-humanoid characters. +