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White Dragon, Zmeya Tsarsiber (3.5e NPC)

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Author: Eiji-kun (talk)
Date Created: 6-21-15
Status: Complete
Editing: Clarity edits only please
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Zmeya Tsarsiber

CR 21

F Multiheaded (3) Ancient White Dragon Dragon 30
LE Huge Dragon
Init/Senses +0/Blindsense 60 ft, Darkvision 120 ft, Superior Low-Light Vision; Listen , Spot
Languages Draconic, Auran, Common
AC 37 (+29 natural, -2 size), touch 8, flat-footed 37
hp 360+ (30d12+ HD); DR 15/magic
Immune Cold
SR 24
Fort/Ref/Will +23/+17/+20
Weakness Fire
Speed 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Melee Three Bites +39 melee (2d8+11 plus grab, 20/x2) or
Melee Two Claws +39 melee (2d6+11 plus grab, 20/x2) or
Melee Two Wings +39 melee (1d8+11, 20/x2) or
Melee Tail Slap +39 melee (2d6+16, 20/x2)
Space/Reach 15 ft./10 ft. (15 ft bite)
Base Atk/Grp +30/+49
Special Actions Breath Weapon (10d6, DC 31), Crush (2d8+16, DC 31), Frightful Presence (DC 27), SLAs, Spells
Abilities Str 33, Dex 10, Con 23, Int 14, Wis 17, Cha 14
SQ Ambidexterity, Icewalking, Many Eyes, Multiaction
Feats Perfect Two-Weapon FightingB, 1, Snatch, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29
Skills Diplomacy +33, Escape Artist +33, Fly +33, Intimidate +33, Perception +33, Sense Motive +33, Stealth +33, Use Magic Device +33
Ambidexterity (Ex) Multiheaded creatures have no off-hand, and deal full strength on off-hand attacks and secondary natural attacks.
Breath Weapon (Su) 50 ft cone of cold, 10d6 damage, Reflex DC 31 for half. The save is Constitution based.
Crush (Ex) This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

Frightful Presence A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the dragon’s age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.
Many Eyes Multiheaded creatures with at least two heads deny the +2 bonus on attack from flanking (but can still be flanked), and they gain +4 on Listen and Spot checks per head. If they have at least four heads, they cannot be flanked at all.
Multiaction (Ex) If you have at least two heads, you can perform a physical action and a single mental or vocal action in the same action. You can use psionics, or spells with the no somatic component with your extra action. Alternatively, you can get an extra attack at your highest attack bonus as part of the action instead. This stacks with haste. No matter how many heads you have you can't get more than one multiaction a round.
Spell-Like Abilities (Sp) 3/day—fog cloud, gust of wind, wall of ice.
Spells

Skills:

Houserules: Pathfinder feat progression. Pathfinder skills.




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