User:IGTN/Feral Libram/Chapter 9
Contents
Wilderness Adventuring[edit]
A lot of the rules for wilderness adventuring in core are. . . not good.
Terrain[edit]
Come up with a terrain system where a few terrain pieces can reshape a battlefield. Probably give terrain pieces a "space" and a "reach", and have things happen when you're just in the terrain piece's "threatened area".
Environment[edit]
Each of these probably gets a subsection.
- Put light levels on more solid ground
- Fix falling damage (less realistic, more epic)
- Heat and Cold effects for weather to plug in to
- Anything else I think of.
Weather[edit]
Havvy is writing weather rules. I should work with that project to help it fit with the rest of the Feral Libram so I can yoink it.
Ecology of the PC[edit]
What is the ecological impact of player characters going on adventures? Rant goes here.
High-level Wilderness Adventures[edit]
Under what circumstances do they work, and what do they look like? Rant goes here.
Carrying, Movement, and Exploration, but Titled Better[edit]
Most of the CME chapter in the Player's Handbook needs to be rewritten. Come up with a better set of rules for carrying capacity less tied to real-world weights and measures (use size category, instead).