Publication:Unearthed Arcana/Weapon Group - Exotic Weapons (Feat)
This material is published under the OGL |
Weapon Group (Exotic Weapons) [General] Benefit: When you take this feat, you gain proficiency in the exotic weapons associated with the weapon groups that you already know how to use. Whenever you take a weapon group proficiency feat, you also gain proficiency in the exotic weapons (but not the exotic double weapons) associated with that group.
Axes: dwarven waraxe (one-handed use).
Bows: elven double bowAEG, greatbowCW, composite greatbowCW.
Claw Weapons: bladed gauntletAEG, claw bracerAEG, panther clawAEG, stump knifeAEG, tiger clawsAEG, ward cestusAEG.
Clubs and Maces: warmaceCW (one-handed use), tonfaAEG.
Crossbows: great crossbowAEG, hand crossbow.
Druid Weapons: greatspearCW.
Flails and Chains: chain-and-daggerAEG, spiked chain, three-section staffAEG, whip, whipdaggerAEG.
Heavy Blades: bastard sword, khopeshAEG, mercurial longswordAEG, mercurial greatswordAEG.
Monk Weapons: butterfly swordAEG, tonfaAEG.
Maces and Clubs: double maceAEG.
Picks and Hammers: dire pickCW, gnome battlepickAEG, maulCW (one-handed use).
Polearms: heavy poleaxeCW.
Slings and Thrown Weapons: bolas, chakramAEG, gnome calculusAEG, halfling skiprockAEG, orc shotputAEG, shuriken, throwing ironAEG.
Spears and Lances: duomAEG, greatspearCW, harpoonAEG, maniAEG, spinning javelinAEG. Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.Special: If you include exotic weapons from sources other than the d20SRD:System Reference Document, the DM should assign those weapons to a group as appropriate for the campaign. The lists above includes weapons featured in the Arms and Equipment Guide (marked AaEG) and Complete Warrior (marked CW).
Barbarians, bards, clerics, fighters, monks, paladins, rangers, and rogues may select Weapon Group (exotic weapons) as one of their 1st-level Weapon Group proficiencies.
A fighter may select Weapon Group (exotic weapons) as one of his fighter bonus feats.
Back to Main Page → Unearthed Arcana → Building Characters → Weapon Group Feats
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.
Identifier | Feat + |
Prerequisite | None + |
Summary | You understand how to use the exotic weapons associated with the weapon groups that you have mastered. + |
Title | Weapon Group - Exotic Weapons + |
Type | General + and Fighter + |