User:ThunderGod Cid/Raneth
Contents
Introduction and Background
Character Portrait: http://ilacha.deviantart.com/art/Drizzt-The-Unholy-Warlord-53755925
Character Voice:
Character Backstory: Raneth’s people came from nothing, a race of former slaves who threw off the chains of oppression to take power and wealth from their rulers, who they naturally tortured and maimed in a glorious public spectacle. Having been raised in an environment where every inhabitant is haunted by memories of their past subjugation, Raneth is determined to acquire every possible advantage in order to keep himself on the winning side. To this end, he turned to vampirism, a transformation that has made him come to realize that there is no easy path to strength, no panacea for all his problems.
A keen student of the sword, Raneth has trained in martial arts since his youth and honed his skills in the treacherous wilds. He has a strong hatred for outsiders, as devils were the initial dictators responsible for the entrapment of his people and, more importantly, himself.
References
- Ability arrays, by MisterSinister - medium array used
- Drow, by Frank & K
- Tome Vampire, by Frank and K
- Ranger, by ThunderGod Cid
- Sunglasses, by Foxwarrior
- Two-Weapon Fighting, by Frank & K
- Combat School, by Frank & K
- Weapon Finesse, by Frank & K
- Exotic Zookeeper, by ThunderGod Cid
Game Rule Components
Basic Combat Numbers
Stats: Str 14 (10 base, +2 racial, +2 enhancement), Dex 20 (15 base, +2 racial, +1 level, +2 enhancement), Con 14 (14 base, -2 racial, +2 enhancement), Int 15 (13 base, +2 enhancement), Wis 14 (12 base, +2 enhancement), Cha 15 (11 base, +2 racial, +2 enhancement)
Initiative: +7
Attack (elven thinblade): +13 (+15 against favored enemies)
- Main: 1d8 +1 (enhancement) +2 (Combat School) + 5 (Dex) + 2d6 against favored enemies
- Off: 1d8+1 (enhancement) +2 (Combat School) + 2 (Dex)
AC: 22 (+5 armour, +5 Dexterity, +2 enhancement), touch 17, flat-footed 17
Saves: Fort +8, Ref +11, Will +5 (extra +2 against spells and SLA’s)
Hit Points: 45
Progression
Class Levels: Ranger 5
Starting Ability Scores (Before Racial Adjustments): Str 10, Dex 15, Con 14, Int 13, Wis 12, Cha 11
Race (Templates): Drow (vampire)
Starting Racial Traits: As normal.
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Ranger | +1 | +2 | +2 | +0 | Combat School, Two-Weapon Fighting, Track | Animal Companion, Tracker | Spells: |
2nd | Ranger | +2 | +3 | +3 | +0 | None | Favored enemy (minor), Nature Walk | Favored Enemy: Outsider |
3rd | Ranger | +3 | +3 | +3 | +1 | Weapon Finesse | Natural Predator, Thrill of the Hunt | |
4th | Ranger | +4 | +4 | +4 | +1 | None | Beastmaster | Favored Enemy: Undead |
5th | Ranger | +5 | +4 | +4 | +1 | Exotic Zookeeper | Camouflage, Swift Tracking | Spells: entangle, obscuring mist |
Class Skills/Chosen Skills
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).
Balance +9 (4 ranks), Escape Artist +9 (4 ranks), Handle Animal +6 (4 ranks), Hide +13 (8 ranks), Jump +7 (5 ranks), Listen +9* (5 ranks), Move Silently +10 (5 ranks), Ride +9 (4 ranks), Spellcraft +4 (2 ranks), Spot +9* (5 ranks), Survival (5 ranks), Tumble +10 (5 ranks)
Feats
Gear
- Mail of the Sentinel (counts as a mithral Breastplate) (8,200 gp)
- Sunglasses (which are black and badass) (60gp)
- Amalagh & Errdaghar (twin elven thinblades) (200 gp)
- Pair of yet-to-be-named crossbows
- cloak of elvenkind (2500 gp)
- Assorted adventuring gear (rope, nice clothes, backpack, etc)
- 100gp in loose mixed gemstones
Other Rules
- Permanent see invisibility (from Favored Enemy: Undead)
- Can take a swift action to cast align weapon on all currently wielded weapons (from Favored Enemy: Outsider)
- Automatically becomes invisible is he takes no actions for an entire round
- Yeth hound animal companion.
Limitations
<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->
Variants
<- Can something be switched for anything else? ->
Miscellaneous
<- Any other side notes that don't fit in the above sections. ->