Heart of a Champion (3.5e Maneuver)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Iron Heart (Rush) | |
Level: | 3 |
---|---|
Initiation Action: | 1 move action |
Range: | Personal |
Target: | You |
Duration: | See text |
Even when you are broken and battered, you will rise up ready to slay the enemy. There is no path more glorious than that.
With a display of supreme focus, you are able to shrug off a lasting effect that would normally hinder your combat readiness and emerge more ready to fight than ever. You may use this maneuver even when circumstances would normally not permit you to do so, you may immediately end one of the following conditions should they afflict you: blindness, confusion, dazing, dazzling, deafness, fatigue (or exhaustion, fascination, fright (or any other fear-associated effect including shaken, panicked, and cowering), nauseation, paralysis, sickened, stunning, and any other condition that this list does not include but the DM deems permissable. Death is not a condition that can be ended by use of this maneuver.
Not only do you lose the penalties associated with the condition, but the renewed vigor gained through use of this maneuver grants you a +2 morale bonus on attack rolls until the end of your next turn.
Author | ThunderGod Cid + |
Discipline | Iron Heart + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rated By | MisterSinister +, Eiji-kun + and Leziad + |
Rating | Rating Pending + |
Summary | As Iron Heart Surge, but useable as a move action and clarified to allow for maximum usefulness. + |
Title | Heart of a Champion + |
Type | Rush + |