The Duskwall Plateau (3.5e Quest)/Acolyte Necro-mage Gnoll
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Gnoll Wizard 4, Humanoid 2 | |
CE Medium Humanoid | |
Init/Senses | +2/Listen +1, Spot +1 |
Languages | Celestial, Gnoll, Common, Draconic |
AC | 12, touch 12, flat-footed 10 (+0 armor, +0 shield, +0 cover, +2 dex, +0 deflection, +0 natural armor, -0 trait, -0 flaw) |
hp | 29 (2d8+4(Humanoid) , 3d4+6(Wizard) HD) |
Fort/Ref/Will | +6/+3/+4 |
Speed | 30' |
Melee | Quarterstaff +4 (1d6+3, /x2) |
Ranged | Crossbow, light +5 (1d8, 19-20/x2) |
Space/Reach | 5'/5' |
Base Atk/Grp | +2/+4 |
Spells Prepared | (CL 4th): 2nd—blindness/deafness, necrotic cyst, spectral hand
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Abilities | Str 14, Dex 14, Con 15, Int 16, Wis 12, Cha 6 |
SQ | Darkvision (Ex): 60 ft. |
Feats | Combat Casting, Enlarge Spell, Scribe Scroll |
Skills | Spellcraft +11, Knowledge (The Planes) +6, Knowledge (Arcana) +6, Decipher Script +6, Concentration +8 |
Spellbook | spells prepared plus |
Summon Familiar | A character with this feature can obtain a familiar |
School Specialization: Necromancy | Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer. |
References
- ↑ Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis. (3.5e) Wizards of the Coast. ISBN 0-7869-3433-6. P. 68.
- ↑ Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis. (3.5e) Wizards of the Coast. ISBN 0-7869-3433-6. P. 69.